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UnhumanWeb

Marketing and documentation site for Unhuman Engine — an open-source, hand-written C++23 real-time 3D engine for robotics and games (Vulkan RHI, Slang → SPIR-V shaders, entt ECS, Jolt/Box2D physics, ImGui editor). MIT.

Live: https://www.unhumanengine.xyz

Stack

React 18 · TypeScript · Vite · Tailwind CSS · framer-motion · lucide-react · react-router. Two routes: / (landing: spec strip, capture viewport, subsystems) and /docs (build, presets, tests, source layout, status, contributing) — all docs content mirrors the engine repository.

Develop

npm install
npm run dev       # http://localhost:5173
npm run build     # -> dist/
npm run preview   # serve dist/

Where things live

Path What
src/lib/site.ts every repository link and the version string in the status bar
src/components/Nav.tsx, Footer.tsx chrome: toolbar and status bar
src/components/kit.tsx shared micro-UI: MonoLabel, SectionHeading, CodeBlock, GithubMark
src/components/ui/button.tsx shadcn/ui primitive (see components.json)
src/pages/Home.tsx, Docs.tsx the two routes
src/index.css design tokens, blueprint grid, viewport overlay, mono type

Editing docs

src/pages/Docs.tsx carries the engine facts inline (build presets, source layout, status matrix). When the engine repo changes, update the matching array in that file and the release tag in src/lib/site.ts. Facts to keep honest: the status matrix is a dated snapshot, and anything marked "in progress" stays marked until the repo says otherwise.

Assets

  • public/icon.png — 256px mark, used in the toolbar, the footer and as the favicon.
  • public/logo.png — 1200px mark, used as the og:image / twitter:image preview.
  • public/demo.webm — editor capture, 3.4 MB, the landing-page viewport.

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