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Starting Points

BekirZahit edited this page May 4, 2020 · 3 revisions
  • Two arrays, groundTiles and surfaceTiles, are initialized to store world information.

  • Different building size can be defined.

  • Different tile and building types can be created and added to scene.

  • Buildings can be moved to the eligible locations. (currently, the first eligible position is selected as a destination point)

  • Buildings can be created at selected tiles.

  • The height of the buildings can be changed via the GUI section.

  • World information is updated after each move, creation, or height change.

  • The location of any object in the world can be determined and move to another location.

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