Two arrays, groundTiles and surfaceTiles, are initialized to store world information.
Different building size can be defined.
Different tile and building types can be created and added to scene.
Buildings can be moved to the eligible locations. (currently, the first eligible position is selected as a destination point)
Buildings can be created at selected tiles.
The height of the buildings can be changed via the GUI section.
World information is updated after each move, creation, or height change.
The location of any object in the world can be determined and move to another location.
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