BBCode to ANSI conversion routine for Godot 4.0
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Updated
Apr 30, 2022 - GDScript
BBCode to ANSI conversion routine for Godot 4.0
I decided to reach a completely different level of quality. I implemented True SuperSampling (Anti-aliasing) with an 8x8 grid (that's 64 passes per single pixel!!!). Instead of a standard 1920 x 1080 image, the engine calculates a massive 15360 x 8640 field! Then, these 64 samples are downscaled into a single pixel!
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