Automated UV unwrapping for Blender 4.2-5.2 LTS: VSA shape clustering, curvature seams, global texel density, UDIM & texture sets, and RizomUV bridge.
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Updated
Nov 11, 2026 - Python
Automated UV unwrapping for Blender 4.2-5.2 LTS: VSA shape clustering, curvature seams, global texel density, UDIM & texture sets, and RizomUV bridge.
Blender extension: pack a character's texture sets into fewer atlases, with texel density checks
Lint 3D assets in CI: UV overlaps, flipped faces, texel density, polycount and scale. CLI and GitHub Action, powered by the EasyUV engine.
Smart automatic UV unwrapping in Rust: Windows app, CLI and Blender add-on (LSCM + ARAP, texel density, checker).
Blender add-on: mesh and UV preflight for game-ready assets, with fixes that are verified
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