Reinforcement learning library with support for pcsx2 and opengl, among other cores.
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Updated
May 21, 2026 - C
Reinforcement learning library with support for pcsx2 and opengl, among other cores.
Comparing Behaviour Trees and Deep Reinforcement Learning for Fighting AI
PPO reinforcement-learning agents that learn to play classic games from scratch - DOOM, Pokemon Red, and Street Fighter II - one standalone trainer per branch. Experimental R&D; bring your own ROMs.
RL environment for the 2005 GBA game 'Hot Wheels Stunt Track Challenge'
In-house Mortal Kombat tournament environment based on stable-retro
An agent that learns to play NES games from pixels and sound alone — the emulator's memory is off limits to the policy. Motion-based object tracking, on-screen counter reading, world model, planner, cross-game transfer.
Training engine where the Laya decision model learns to beat retro games: text game state, group-relative policy gradients, per-state checkpoints and a reverse curriculum.
Cookiecutter template for Retro Speedlab game packages: a skeleton that scheduled Claude Code lab runs grow until Laya beats the game.
Reinforcement learning agent for Street Fighter II using PPO, trained with stable-retro and Stable-Baselines3
A reinforcement learning A3C implementation trained to play Super Mario Bros
Train a PPO agent to play Super Mario Bros using Stable-Baselines3 on stable-retro.
PPO agents for games
Deep Q-Networks for Super Mario Bros 3, from a beginner-friendly basic implementation to advanced Rainbow-style improvements.
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