Lua scripting framework and bytecode toolchain for Sacred Gold (2004) — write mods without patching the EXE
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Updated
Sep 17, 2026 - C++
Lua scripting framework and bytecode toolchain for Sacred Gold (2004) — write mods without patching the EXE
Unofficial launcher for Sacred (2004)
High-performance standalone C++20 bidirectional converter between Granny 1.2b (.grn) and glTF 2.0 (.glb) with Dear ImGui GUI and CLI
🧊 Converts Sacred Gold Granny 1.2 .grn models to glTF .glb in memory, with a C ABI for Java Panama
📡 The Rust host that connects Sacred Gold to the JVM, and the protocol between them
🚀 One file in your Sacred Gold folder. Pick your mods and press Play
🧱 Gradle plugin, project generator, and linter for Sacred Gold mods
🏰 Start here: what ancaria is, how to install it, and where each part lives
🚂 Release train for ancaria: one Release button per repository, meta.json for the launcher, and code badges
🪝 The in-game Frida agent for Sacred Gold: hooks, game addresses, and the bundle the launcher downloads
⚒️ The Java and Kotlin API for Sacred Gold mods, with the in-game agent and the JVM-side loader
🌐 Source of ancaria.dev, the home page of the Sacred Gold mod loader
🧊 Converts glTF .glb models to Sacred Gold Granny 1.2 .grn in memory, with a C ABI for Java Panama
💡 IntelliJ IDEA plugin for Sacred Gold mods. Create a project and start the game with your mod in one click
🗺️ Confirmed game function addresses for pureHD.exe 2.0.2.118, with calling conventions and confidence levels
Sacred Gold Plus — a fan continuation of the Pokémon HeartGold ROM hack: sources, tools and tests; player packages on the Releases page
🧩 The launcher's default mod repository, with four mods and their source
To associate your repository with the sacred-gold topic, visit your repo's landing page and select "manage topics."