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Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
Native NVIDIA DLSS Frame Generation on GeForce RTX 30 in ELDEN RING - DLSS-G on Ampere (sm_86), with no FSR fallback. Combines ERSS-FG with dlssg_for_sm86, adds a settings profile and a verifier that proves from the logs which frame generation actually ran.