Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers
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Updated
Sep 12, 2022 - C++
Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers
This C project is a cache simulation of a CPU containing L1D, L1I and L2 caches. It takes an image of memory and a memory trace as input, simulates the hit/miss behavior of a cache memory on this trace, and outputs the total number of hits, misses and evictions for each cache type along with the content of each cache at the end.
Samples of how you could perform memory tracing.
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