Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
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Updated
Apr 14, 2026 - C++
Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
Moonlit Jianghu: a Godot pixel-art action RPG prototype with top-down melee combat, day-night switching, and Asian fantasy atmosphere.
Modular defensive combat for an Unreal Engine 5 RPG (C++): data-driven enemy attacks, directional block, timed parry, quick-attack riposte and a motion-warped finisher. Part 10 of my modular RPG series.
A PC trainer for Crimson Moon with optional combat assistance, defensive protection, and build-testing features.
An unofficial Windows pre-release build of Valor Mortis—raw, unfinished, and surfaced before the official release.
An unfinished BLACKWOOD pre-release build that surfaced before the city was ready.
Trainer for Crimson Moon: Deluxe Edition Upgrade with combat, ability, defense, and mission enhancements.
PC trainer for Crimson Moon with solo gameplay, combat, health, power, weapon, and armor enhancements.
Trainer README for Crimson Moon: Deluxe Edition Upgrade with combat, mission, resource, and progression enhancements.
Gameplay trainer README for Resonance: A Plague Tale Legacy with combat, stealth, progression, and exploration options.
A raw BLACKWOOD pre-release build that surfaced before the lights were supposed to come on.
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