Plasma engine scripts used by Myst Online. Moved to https://github.com/H-uru/Plasma
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Updated
May 9, 2020 - Python
Plasma engine scripts used by Myst Online. Moved to https://github.com/H-uru/Plasma
A collection of fan-maintained game assets and sources used by Myst Online.
Accede a una versión de desarrollo preliminar e inédita de GTA 6. Este paquete de archivos sin procesar ofrece un vistazo a mecánicas de prueba y código de depuración.
Catalogue éditorial du jeu ÉtymoLogique : langues, unités lexicales, compositions, briques, recettes et fascicules en JSON validé par schéma, sourcés sur Wikidata et compilés en artefact statique.
中文游戏商单工作流:BF → 资料研究 → 初稿 → Gemini 润色 → 作者确认 → 图片/GIF → 飞书 → 小黑盒草稿
Authored game content and reproducible runtime bundles for Atrinik
Modular authoring, generation, validation and packaging toolkit for game content; IDApTIK is the primary profile and Chronicles of Slavia the second.
A starting point for a story the Lethebar engine can install and play.
The Cultivation story, as a package for the Lethebar engine.
Unity Addressables bundles and manifests for Brainrot Brawl iOS dev builds.
Cyberia MMO World foundation, sagas, procedural generation templates, and versioned content artifacts
Clean-room MIT-licensed Atrinik content model, compiler, validator, catalog, and automation toolkit.
Minecraft adventure maps: story-driven RPG dungeon campaigns for 1–4 players, built with Delvewright and released as server images.
Curse — independent third-party profile of a public API surface, by API Evangelist. Curse (Curse Inc.) built and operated CurseForge, Gamepedia, and the Curse gaming network; its platform assets are now operated under Fandom / Overwolf. The live developer surface is the CurseForge Core API — a REST API over the CurseForge catalog of game mods, modp
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