[arXiv 2024] Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis
-
Updated
Feb 5, 2025 - Python
[arXiv 2024] Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis
Codex skill for Doubao Seed Audio: voiceover, dialogue, ambience, Foley, subtitles, and Seedance audio post-production.
可控 Foley / 环境声生成框架:文本与时序条件驱动,扩散与流匹配声学模型,Griffin-Lim 声码器,纯 numpy/scipy、离线优先
Mirelo SFX Kiro Power — generate and edit sound effects, Foley and ambience for video from the Kiro agent, via the hosted Mirelo MCP server.
Sonic Blueprint Engine — AI Foley artist and soundscape blueprint generator. Turn images and audio into layered sound design and Suno-ready prompts.
Auto-maintained product walkthrough videos that update themselves from GitHub PRs. Claude + Playwright + ElevenLabs + ffmpeg.
Offline foley pipeline: long take-recording to named, axis-annotated sound atoms, then composed into game-ready variants. Companion to AnchorSFX.
Sound-effect, music-loop, and narration generator on AMD ROCm, NVIDIA CUDA, Mac MPS — ComfyUI + Stable Audio Open, driven by a one-command CLI. Sibling to pixelmon.
Unified facade for sourcing, indexing, and searching sound effects to weave into narration
Homebrew tap for foley: brew install GH-Jaider/foley/foley
Hudka - local AI sound design from video. Generates licence-cleared sound effects and music on your own GPU. No cloud, no API keys, no per-render cost.
Physics-driven, controllable Foley for games — local-first, deterministic, and low-compute.
To associate your repository with the foley topic, visit your repo's landing page and select "manage topics."