Automate Open 3D Engine with AI — an MCP server for editor control, project & build management
-
Updated
May 31, 2026 - Python
Automate Open 3D Engine with AI — an MCP server for editor control, project & build management
Drive Unreal Engine 5.7 from any MCP client — 143 editor-automation tools (inspect, author, render) over a local TCP socket.
Skills and C# command recipes for AI agents controlling the Unity Editor via MCP
Godot Codex Bridge is a local, reviewable editor automation bridge for Godot 4. It lets Codex inspect projects, apply visible scene/editor changes, run validation, snapshot/rollback edits, and bootstrap new games without API keys or cloud services.
An Open 3D Engine (O3DE) Gem that makes game development accessible to AI agents. Designed to work with o3de-mcp, the Model Context Protocol server for O3DE.
和平精英 / 绿洲启元 / PUBG UGC 编辑器 MCP 工具。
Drive Unreal Engine 5 from any MCP-compliant client (Claude Code, Codex CLI, Cursor, Gemini CLI, …) via local MCP — 59 editor automation tools, ~50ms round-trip. MIT licensed.
Add a description, image, and links to the editor-automation topic page so that developers can more easily learn about it.
To associate your repository with the editor-automation topic, visit your repo's landing page and select "manage topics."