A generative art engine for pen-plotters written in Rust
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Updated
Nov 11, 2026 - Rust
A generative art engine for pen-plotters written in Rust
🌸Procedural Art Nouveau botanical illustration engine🌺
Generate reproducible seed-based cityscape art across eight themed palettes for textile, print, and apparel licensing.
Battle Field — Generative Art. A seed-based two-force system — yellow and black resolved across checkerboard, wavefront and concentric battlefields. A reproducible catalogue of computational textile compositions.
Skyline Series — Generative Art. A seed-based system of eight themed cityscapes — buildings with gridded facades, lit windows, spires, and a scatter of stars. A reproducible catalogue of computational textile compositions.
Quilt — Generative Art. A seed-based system of rotated blocks — twelve to twenty-one cells, each holding a tilted square, occasionally nested inside a second. A reproducible catalogue of computational textile compositions.
Mosaic Field — Generative Art. A seed-based system of thresholded tiles — an 80 × 80 grid filled by waves, checkers, blobs, rings, dots or swirls, then masked into shape and drawn as squares, circles or rotated tiles. A reproducible catalogue of computational textile compositions.
KAIST ID412 Interactive Space — Web Workshop 2026 (template)
Browser-based geometric glitch art generator that transforms images through a 4-step pipeline: 2×2 mirror grid → vertical strip recombination (40px, alternating L→R) → horizontal strip recombination (40px, alternating T→B) → exportable PNG. Built with vanilla JS + Canvas API, featuring editorial brutalist design (Syne + JetBrains Mono).
Generate seed-based generative mosaic art from thresholded fields, creating reproducible 80×80 tile compositions for textile, print, and apparel licensing.
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