Advanced aim trainer with quantum-inspired mechanics, LSTM neural prediction, adaptive difficulty, and OpenGL shader effects
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Updated
Feb 1, 2026 - Python
Advanced aim trainer with quantum-inspired mechanics, LSTM neural prediction, adaptive difficulty, and OpenGL shader effects
B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
A procedural dungeon generator with adaptive difficulty and branching narratives
Experimental dungeon crawler that adapts its difficulty according to player's actions. Also, enemies were created using reinforcement learning and neural networks.
This directory, contains the source code of the Adaptive PacMan i designed for my Master's degree dissertation. [Videoclip Inside]
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