OCaml bindings for raylib (6.0.0), a simple and easy-to-use library to enjoy videogames programming.
The documentation can be viewed online.
The bindings are pretty faithful to the original C code, the biggest difference is the conversion of all function names from CamelCase to snake_case.
Wherever possible, integer arguments are changed to their own variant types, eg. int key to Key.t.
Bindings exist for (nearly) all functions and types, but only a subset are tested thus far (see examples folder). Contributions are welcome.
let setup () =
Raylib.init_window 800 450 "raylib [core] example - basic window";
Raylib.set_target_fps 60
let loop () =
let open Raylib in
while not (window_should_close ()) do
begin_drawing ();
clear_background Color.raywhite;
draw_text "Congrats! You created your first window!" 190 200 20
Color.lightgray;
end_drawing ()
done;
close_window ()
let () = setup () |> loopMore examples can be found in the examples folder.
Although the original raylib is written in C, most functions take their arguments by value, which maps nicely to a functional language like OCaml. In the few cases where pointers are needed for arrays (mainly the 3D part of raylib), raylib-ocaml tries to use the CArray type of ctypes, which it also re-exports in the main Raylib module.
During the build of raylib-ocaml, the raylib C library is built from source, therefore its dependencies must be installed (details here). On most mainstream distros, opam will automatically install these dependencies during the raylib installation:
opam install raylibRaylib has many configuration options, defined at compile time in its
config.h. These bindings change the default config slightly to enable support
.jpg and .flac data formats. Additional configuration can be done by setting
environment variables at build time which raylib's build will pick up (see their
Makefile for details).
Notable environment variables are RAYLIB_CONFIG_FLAGS to override the values
in config.h, and GRAPHICS to pick the opengl version raylib uses. It
defaults to GRAPHICS_API_OPENGL_33, but advanced rlgl features (compute
shaders) need GRAPHICS_API_OPENGL_43.
To build the examples, make sure the raylib C submodule is available with git submodule update --init --recursive, and that all needed dependencies are
installed.
opam install . --deps-onlyFinally, simply
dune buildinside this repo. The binaries can then be found in _build/default/examples.
Like raylib, the binding is separated into modules core, text, shapes,
textures, models, audio, and rlgl, which are bundled in the super-module
raylib with the same dune library name. Rlgl lives in a submodule
Raylib.Rlgl.
For marginally smaller binaries, it's possible to use the module
separately by linking dune libraries raylib_<module>, e.g. raylib_core.
In addition to raylib, there are bindings to raygui, an immediate mode gui library which complements raylib.
The documentation of the raygui bindings can be viewed online as well.
As with the raylib bindings, the bindings stick close to the C source.
An exception to this are the *_style functions, which take a polymorphic variant.
An example can be found in examples/gui.

