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Release Strategy
Continue work for now r2 - Map testing, a few more perks r3 - One or two new monsters. UI enhancements r4 - Custom engine build (menu, achievement/stats support) r5 - New weapons
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Get to point where game can be run without id1 data. (Assume one full-length episode, a few monsters and weapons)
Game is potentially ready for actual release now?
Publicize (trailer, get word out) -> Site is available a week later
Model : Open source, free -> pay what you want
Anyone can take the source code and build it. The site makes people go through a purchase screen to get a pre-built binary. Purchasers must enter the amount they want to spend (defaults to $10). Must be over $0.
Upon purchase, users get a user account and can log in to download new releases etc. Steam key?