Beaver name desync#169
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* sync mechanical fluid pumps * Remove exception for invalid mode in ToActionString --------- Co-authored-by: samuzad <zadori.samu@gmail.com>
Patch NamedEntity.InitializeEntity() to use game RNG so beaver names are deterministic across server/client. Remove entity name from desync trace comparison (use entity ID only). Replaces the previous activeGamePatchers/BeaverNameServiceRandomNamePatcher approach with a simpler IsEntityInitializing flag.
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Apr 13, 2026
…ministic entity naming Beaver naming uses randomness that wasn't properly isolated, causing false positive desyncs. Fixes the naming RNG to be deterministic. Co-Authored-By: JoeStead
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I think I can close this, since it's just a rebase of other PRs, right? Let me know if I missed something and it should be reopened. |
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Includes changes from #168
AND
#150
It would be nice to get the integration branch merged in so we can heave cleaner PRs.
I will rebase this when the upstream path is clear