multithreaded: combination and conflict resolution of linked PRs (1->4) - #678
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TheLostInPlace wants to merge 45 commits into
Open
TheLostInPlace wants to merge 45 commits into
TheLostInPlace wants to merge 45 commits into
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…check whether the ui holds the input
…the overload table
spots, pointers, overrides and the screen shader for a device page
underlay, per type height icons and pointer art, and an icon shader
# Conflicts: # src/xrGame/map_location.cpp
# Conflicts: # src/xrGame/player_hud.cpp # src/xrGame/player_hud.h
themrdemonized
marked this pull request as draft
September 18, 2026 04:40
TheLostInPlace
marked this pull request as ready for review
September 18, 2026 04:54
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This is the MT side of #674 , #675 , #676 and #677 (small script api, script attachments, map and
ui, player hud). It adds nothing of its own. It is those four
PR's merged in, in that order, the merge conflicts resolved.
render_hud_attachments_alwaystakes the dsgraph manager likerender_hudandscript_attachment::Renderdo on this branchCMapLocation::UpdateSpotkeeps the null check next to the cached path (in the map uimerge)
player_hud.cppandplayer_hud.h, where the hud and attachment PRs touch the same threelines, keep both sides, the same way they would on the non MT branch
Everything else is exactly what the four PRs carry. Built DX11-AVX x64, and this code plus the fix
from #672 would complete the full set of PR's that aims to extend the capabilities of the scripted attachments and to prevent mods from having to do hacky workarounds. Merging this puts nothing on the non MT branch, the four are still
needed there. If the four go in first, this one only brings the conflict resolutions.