When setting a shader on a npc/actor visual that emits its own light, g_legs fails to hide the arms and head of the third person body in first person.
The following screenshot was taken on a clean vanilla Anomaly 1.5.3 with modded exes 12.09.26 with only 1 file modified gamedata\meshes\actors\stalker_merc\stalker_mercenary3.ogf where both of its materials were set to the models\lightplanes shader. The screenshot was taken in first person when crouching.
As a comparison, here is a screenshot showing the correct behavior with a non-emissive shader.

When setting a shader on a npc/actor visual that emits its own light,
g_legsfails to hide the arms and head of the third person body in first person.The following screenshot was taken on a clean vanilla Anomaly 1.5.3 with modded exes 12.09.26 with only 1 file modified
gamedata\meshes\actors\stalker_merc\stalker_mercenary3.ogfwhere both of its materials were set to themodels\lightplanesshader. The screenshot was taken in first person when crouching.As a comparison, here is a screenshot showing the correct behavior with a non-emissive shader.