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g_legs shows head and arms when using emissive shaders #679

Description

@nltp-ashes

When setting a shader on a npc/actor visual that emits its own light, g_legs fails to hide the arms and head of the third person body in first person.

The following screenshot was taken on a clean vanilla Anomaly 1.5.3 with modded exes 12.09.26 with only 1 file modified gamedata\meshes\actors\stalker_merc\stalker_mercenary3.ogf where both of its materials were set to the models\lightplanes shader. The screenshot was taken in first person when crouching.

Image

As a comparison, here is a screenshot showing the correct behavior with a non-emissive shader.

Image

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