You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jun 4, 2025. It is now read-only.
It would be a nice feature but implementation seems problematic.
Basic calculation: score = D20 + modifiers
Advantages + Modifiers:
1, Dexterity modifier
2, Alert feat (+5)
3, Class features - Some are not passive ...
Barbarian: Advantage on initiative rolls.
Bard: Half-proficiency on all skills and skill checks.
Fighter (Champion): Half-proficiency bonus to DEX checks. Player decision based (Remarkable Athlete)
Ranger (Gloomstalker): Add your Wisdom modifier to your initiative. Player decision based (Dread Ambusher)
Rogue (Swashbuckler): Add your Charisma modifier to your initiative. Player decision based (Rakish Audacity)
Wizard (Chronurgy/War Magic): Add your Intelligence modifier to your initiative. Player decision based (Temporal Awareness)
4, Items - There might be more!
Rod of Alertness: Advantage on initiative rolls.
Sentinel Shield: Advantage on initiative rolls and Wisdom checks.
Sword of Kas: Grants a 1d10 bonus to your initiative rolls.
Weapon of Warning: Advantage on initiative rolls.
5, Active spells - Might not be the full list. Also seems tricky to implement
Guidance (cantrip): Roll a d4 and add it to an ability check.
Enhance Ability (2nd level): Advantage on all DEX ability checks when you choose Cat’s Grace.
Foresight (9th level): Advantage on all ability checks, attack rolls, and saving throws.
Gift of Alacrity: A newer spell from Explorer’s Guide to Wildemount, this spell lets the target add the result of a d8 to their initiative rolls for the next eight hours.
It would be a nice feature but implementation seems problematic.
Basic calculation: score = D20 + modifiers
Advantages + Modifiers:
1, Dexterity modifier
2, Alert feat (+5)
3, Class features - Some are not passive ...
4, Items - There might be more!
5, Active spells - Might not be the full list. Also seems tricky to implement