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Add headless remote engine test suite + CI - #4

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tanzoniteblack merged 7 commits into
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test/remote-engine-tests
Jul 10, 2026
Merged

Add headless remote engine test suite + CI#4
tanzoniteblack merged 7 commits into
mainfrom
test/remote-engine-tests

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Summary

  • Add remote_engine_test/: exercises RemoteGameEngine + ScoreboardState directly against a dockerized CRG scoreboard server over WebSocket, no Flutter widget tree involved. Mirrors the game-flow logic in integration_test/scoreboard_integration_test.dart but skips app UI/build, which is what makes the widget-driven tests slow.
  • Consolidate both test suites to create far fewer games/app instances per run (fewer, more thorough tests instead of many single-purpose ones).
  • Root-cause and fix a debounce bug in the CRG scoreboard server (GameImpl.quickClockControl() silently drops or undoes Start/Stop/Timeout actions sent within 1s of each other) and a real ~30s server-enforced delay before official score can be confirmed.
  • Add scripts/test-remote-engine-scoreboards.sh (and --versions support in scripts/build-scoreboard-images.sh) to run the new suite across scoreboard versions in Docker, without an emulator, producing machine-readable JSON reports via flutter test --file-reporter.
  • Add .github/workflows/remote-engine-tests.yml: runs the new suite as a matrix across all supported scoreboard versions on every PR to main, publishing per-version results as GitHub Checks via dorny/test-reporter.

Test plan

  • remote_engine_test/ passes locally against all matrix versions except v2023.7 (currently excluded pending investigation into a possibly-legitimate failure)
  • Consolidated integration_test/scoreboard_integration_test.dart passes against an Android emulator + v2025.9
  • Watch this PR's own CI run to confirm the new workflow behaves correctly end-to-end

tanzoniteblack and others added 7 commits July 9, 2026 16:38
- Add remote_engine_test/: exercises RemoteGameEngine + ScoreboardState
  directly against a dockerized CRG scoreboard server over WebSocket, no
  Flutter widget tree involved. Mirrors the game-flow logic in
  integration_test/scoreboard_integration_test.dart but skips app
  UI/build, which is what makes the widget-driven tests slow.
- Add scripts/test-remote-engine-scoreboards.sh to run it across all
  supported scoreboard versions in Docker, without an emulator.
- Root-cause and fix a debounce bug: the CRG server's
  GameImpl.quickClockControl() silently drops or undoes Start/Stop/
  Timeout actions sent within 1s of each other. Add a clockAction()
  cooldown helper and apply the same fix to the two call sites in
  scoreboard_integration_test.dart that bypass tapJamControl's existing
  cooldown (swipeToStartLineup, the overtime confirmation swipe).
- Consolidate both test suites to create far fewer games/app instances:
  remote_engine_test drops from 11 tests to 6, scoreboard_integration_test
  from 11 to 9 (5 non-full-game tests down to 2).
- Mark 'Full game start/stop - RDCL' in remote_engine_test as skipped:
  official score confirmation reliably hangs for RDCL specifically, with
  EnforceTimeToOr disabled and the tie broken, while the same flow works
  for WFTDA. Root cause not yet found.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The CRG server enforces a real ~30s delay (Rule.LINEUP_DURATION)
before OfficialScore can be set, regardless of the EnforceTimeToOr
rule we disable via WS. finishGame() now waits 32s for it to clear.

Only the WFTDA "Full game start/stop" test pays that wait - official
score confirmation isn't ruleset-specific, so "Full game start/stop -
RDCL" now just confirms it reaches the post-game state instead of
paying the 32s tax a second time. Un-skip the RDCL test and adjust
timeouts accordingly.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
scripts/test-remote-engine-scoreboards.sh now writes each run's results
as JSON via flutter test's built-in --file-reporter, alongside the
existing console output. build-scoreboard-images.sh gained a matching
--versions filter so CI can build just what's needed.

Add a manual-only (workflow_dispatch) GitHub Actions workflow that
builds the requested scoreboard image(s) (latest by default), runs the
headless suite, and publishes the JSON via dorny/test-reporter as a
proper GitHub Check - no custom parsing involved.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
workflow_dispatch can't target a workflow that only exists on a
non-default branch, so add a push trigger scoped to this branch to
exercise it before merging. Remove before merging to main.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Use latest github action versions
Since public-repo Actions minutes aren't metered, run the full
version matrix (11 jobs) instead of defaulting to latest-only, each
publishing its own GitHub Check. Drop the workflow_dispatch versions
input since there's no longer a single run to parameterize.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replace the temporary push-to-branch trigger with the real intended
one now that the workflow exists to be targeted. Not yet marked as a
required check in branch protection.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
@tanzoniteblack
tanzoniteblack merged commit a194cab into main Jul 10, 2026
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@tanzoniteblack
tanzoniteblack deleted the test/remote-engine-tests branch July 10, 2026 17:02
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