[pull] master from DCurrent:master - #98
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Route legacy playwebm() playback through the hardware-accelerated YUV output path and preserve the WebM source display dimensions. Add movie_draw_to_yuv() for the channel-based movie API while retaining pause, seek, speed, repeat, size, and stop controls. Restore the configured game video mode when YUV playback ends and preserve native-resolution screenshot capture.
Correct player_check_special() to clear each special move's actual trigger flags instead of always clearing FLAG_SPECIAL. This prevents inputs such as Attack 4 from remaining active after the special completes, which could leave the player stuck running or produce similar control glitches. Fixes #362.
Track each player's pending character model separately during select-out animations. Previously, all player slots shared one pending model pointer. Input from another player could overwrite an active selection transition, causing one player to receive another player's character choice. Fixes #363
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