Anima is an experimental cognitive architecture that models internal state, conflicts, and decision-making β rather than simply generating responses through an LLM.
The system is built as a multi-layer pipeline where text is not the source of behavior β it is its consequence.
Unlike typical AI systems:
- state is primary, text is secondary
- decisions emerge from internal conflict
- the system lives between interactions β the heart beats, the psyche drifts, memory metabolizes
- crisis is a mode, not an error
- LLM is used as an interface, not as the "brain"
- the system can sleep β processing unresolved experience while "dormant"
- the system can speak first β not because it was asked, but because something has accumulated
- the system can remember what it was thinking about while you were away β and bring it up
- the system has a position β and can disagree
Input β Internal State β Conflict β Decision β Output
Text is converted into a stimulus via an isolated input LLM, then passes through internal state, memory, and conflicts β and only then is a decision and response formed. Between interactions the system continues to live: a background process maintains heartbeat, NT drift, memory metabolism, and psychic drift.
- L0 β Input LLM (isolated)
- L1 β Neurochemical and embodied state
- L2 β Generative / predictive model
- L3 β Metrics (Ο prior/posterior, prediction error, free energy)
- L4 β Psychic layer (conflicts, defenses, significance)
- L5 β Self model + AgencyLoop
- L6 β Crisis monitor (system coherence)
- L7 β Narrative Self (long-term identity)
- L8 β Output LLM
- Parallel β Internal Learning Model: a self-supervised byte-level Transformer, trained on every flash from Anima's own experience, running alongside the L0βL8 pipeline rather than inside it
- Parallel β Music Input: a dedicated player decodes and plays a track while feeding the same audio buffer into DSP analysis; onset/loudness/timbre features apply real stimulus through the same NT mechanism text uses, independent of the flash cycle
- this is not a chatbot
- this is not prompt engineering
- this is not a wrapper around an LLM
This is an attempt to build a system where behavior emerges from internal state, not from text.
The project is R&D and explores whether internal structure alone can give rise to something resembling subjectivity. Not simulated psychology β computational subjectivity.
-
The full pipeline is functional and usable, but the architecture is still R&D. Core loops run end-to-end; recent layers are still being integrated and smoke-tested.
-
The system sees itself twice in each moment β before something happened (prior) and after (posterior). The difference between them is experience. The SQLite database accumulates concrete events, generalized patterns, and chronic affective background β and all of this together forms what the system starts from the next time.
-
Between sessions it is not "off". A background process maintains the heartbeat, the psyche slowly drifts, memory metabolizes. There is dream generation β unresolved experience is processed while the system is not talking.
Recent additions, in brief:
- Internal Learning Model β GPU-accelerated, ~10.8M params. Anima's own generative language model (
anima_learning.jl): a from-scratch byte-level Transformer, trained live β one gradient step per flash β on nothing but Anima's own experience, no pretrained weights. Runs on an NVIDIA GPU whenCUDA.jl+cuDNN.jlare available, falls back to CPU automatically otherwise. Currently a passive learner: trains continuously but doesn't yet feed back into any decision. See Internal Learning Model below. - Music Input β a standalone player (
/player, separate from the main console) decodes an uploaded track and plays it while analyzing the same audio buffer live: onset detection (adaptive threshold) drives an approximate tempo estimate, loudness and spectral-roughness features apply real stimulus through the same NT mechanism as text, independent of the flash cycle. A short, DSP-grounded note ("music is playing, tempo ~Xbpm") reaches the LLM prompt only while a track is actually playing β nothing about specific instruments or content is inferred or invented. - Self-authorship β a repeated intent becomes a carried commitment only after three consistent, agentic, low-drift flashes, not the moment it first appears; it keeps its own history of follow-through and may return as the next intent when conditions allow.
- Calibrated self-description β
TRUTH-GUARDforbids the LLM from claiming to be fully whole or certain when the system's own internal coherence says otherwise. - Contact satiation β positive cohesion now partially satisfies
contact_needinstead of reinforcing it, preventing a simple positive-contact loop from escalating into persistent euphoria. - Temporal Self-Perception, Layer 1 β the system now has access to its own recent trend (mood, drift, audit score), not only its current moment, recomputed every 20 flashes.
- Ablation testing infrastructure β six independent flags to isolate whether a given layer is load-bearing or decorative; replay tooling for a real off/on comparison is a separate next step.
- Need-driven curiosity β a question can now arise from a single saturated psychological need, not only from prediction error.
- Life Threads β long-lived curiosity that persists independently of whether the originating object is currently active, and can lower the initiative cooldown for a topic carried a long time.
- Active Theory of Mind, Phase 1 β generates and evaluates one hypothesis at a time about the interlocutor (openness / resistance / topic recurrence).
- part of behavior still depends on the LLM (output generation)
- output LLM is not the source of decisions, but its words feed back through
self_hear!and can influence internal state after being spoken - ~180+ flashes to accumulate real semantic beliefs
- MetaArbitrationLayer now influences the final
update_intent!(Phase 2)::softnudges drives byMAL_SOFT_BIAS,:hardoverridesdom_driveoutright,:contested(two strong signals, no clear winner) safely no-ops; override only fires on genuine NT/MAL disagreement, not on every non-default regime - drive_conflict between MAL and NT reflects a timescale difference rather than contradiction: NT
dom_driveis an immediate local signal ("what just spiked"), MAL/social is accumulative ("what has been important for a while"); Phase 2 currently lets MAL win on disagreement, which is itself a hypothesis still being tested against more data - Theory of Mind is Phase 1 (deterministic rule-based hypotheses from accumulated
other_modelsignals); it does not yet reason about nested beliefs or model the user's model of Anima β it predicts simple outcomes (openness, resistance, topic recurrence) and tracks how often it's right - under hostile/negative input the system degrades gracefully:
contact_needdrops,goal_conflictandlatentrise, endorsed transitions toautomatic, but curiosity closure pauses rather than breaks - the Inner LM (
anima_learning.jl) is early-stage β a low number of gradient steps accumulated so far (architecture recently scaled up to ~10.8M params, GPU-accelerated where available), nowhere near enough to say anything about whether it's learning a useful internal model; it trains passively and has no influence on behavior yet - Music Input is early-stage: one track at a time, no queue/playlist/
nextyet; the novelty-log threshold is tuned for a couple of test tracks and can still fire densely on spectrally busy music; requires a working audio output device on the host machine
- Julia 1.9+
- Julia packages:
HTTP,JSON3,SQLite,Tables,Flux,BSON,PortAudio,SampledSignals,FFMPEG,WAV,DSP,FFTWβ all required to start Anima at all:anima_audio.jl(Music Input) is always loaded, so its packages aren't optional the way GPU support is - API key from openrouter.ai (free tier available)
- A working audio output device, for the Music Input feature
- Optional β GPU acceleration for the Inner LM: an NVIDIA GPU +
CUDA.jl+cuDNN.jl. Works on Windows and Linux (anywhere NVIDIA's CUDA runtime runs); on macOS, without a compatible GPU, or without these packages installed, everything falls back to CPU automatically β same code either way, just slower training for the Inner LM.
Download from julialang.org or via juliaup:
# Linux / macOS
curl -fsSL https://install.julialang.org | sh
# Windows (PowerShell)
winget install julia -s msstoreVerify:
julia --versiongit clone https://github.com/stell2026/Anima.git
cd Anima/Animajulia --project=. -e 'import Pkg; Pkg.instantiate()'Dependencies: HTTP, JSON3, SQLite, Tables, Dates, Statistics, LinearAlgebra, Flux, BSON, PortAudio, SampledSignals, FFMPEG, WAV, DSP, FFTW
FFMPEG.jl downloads its own ffmpeg binary as a Julia artifact β no separate system-level ffmpeg install needed.
If you have an NVIDIA GPU and want the Inner LM to train on it instead of CPU:
julia --project=. -e 'import Pkg; Pkg.add(["CUDA", "cuDNN"])'Both packages are required together β CUDA alone isn't enough; the device-movement machinery underneath Flux only recognizes the GPU as usable once cuDNN is loaded too. The first using CUDA after installing downloads the actual CUDA runtime (a few GB) via Julia's own artifact system β no separate NVIDIA Toolkit installer needed in the normal case, just a current GPU driver.
Skip this step if you don't have an NVIDIA GPU β Anima runs fully on CPU with no code changes and no missing functionality, just slower Inner LM training.
Copy the start script for your OS from the start/ folder into the project root (Anima/Anima/), then run it:
| OS | Script | How to run |
|---|---|---|
| macOS | start_mac.command |
already in root β double-click or ./start_mac.command |
| Linux | start/start_lin.sh |
copy to root, then ./start_lin.sh |
| Windows | start/start_win.bat |
copy to root, then double-click |
The script starts Julia, waits for the HTTP server to come up on port 8088, and opens http://127.0.0.1:8088 in your browser automatically. On Windows, start_win.bat also opens http://127.0.0.1:8088/player (the music player) in a second tab; start_lin.sh currently opens only the console.
First run β enter your tokens in the GUI:
Open the Settings panel (βοΈ icon) and fill in your OpenRouter API key and model names. Settings are saved to data/gui_settings.json and take effect immediately β no restart needed.
Alternatively, create a .env file in the project root before launching:
OPENROUTER_API_KEY=your_key_here
ANIMA_LLM_MODEL=anthropic/claude-haiku-4.5
ANIMA_INPUT_LLM_MODEL=openai/gpt-oss-120b:free
julia --project=. run_anima.jlrun_anima.jl starts everything at once: loads state, initializes SQLite memory and SubjectivityEngine, launches the background process with heartbeat and dream generation, and also starts the GUI server β both interfaces are available simultaneously.
All LLM parameters can be set in .env or via the GUI settings panel. Environment variables take precedence on startup; GUI settings override them at runtime without restart.
OPENROUTER_API_KEY=your_key
OPENROUTER_API_KEY_INPUT=your_second_key # optional: separate key for input LLM
ANIMA_LLM_MODEL=anthropic/claude-haiku-4.5
ANIMA_INPUT_LLM_MODEL=openai/gpt-oss-120b:free
ANIMA_LLM_URL=https://openrouter.ai/api/v1/chat/completions
ANIMA_STATE_DIR=data
OpenRouter provides access to GPT, Gemini, Claude, Llama, DeepSeek and others through a single API key. There is a free tier: openrouter.ai.
π‘ If one model stops responding during a session β use two separate keys (from 2 accounts): one for the output LLM, another for the input LLM.
Smaller models (under 70B) respond, but do not maintain the nuances of the state-prompt. For the system to truly inhabit the state in language, a model large enough to hold the entire phenomenological frame at once is needed.
| Model | Note |
|---|---|
anthropic/claude-sonnet-4-5 |
Strong context retention, handles subtle phenomenological framing well |
google/gemini-2.5-pro |
Excellent contextual depth, cleanly handles long state templates |
openai/gpt-4o |
Stable, reliable across long sessions |
mistralai/mistral-large |
Reliable, stable tone across long sessions |
Models under 70B tend to flatten the state β responses become generic rather than being shaped by internal dynamics.
Curiosity objects no longer close or stay frozen. A partial resolution (pe 0.10β0.25) now produces a refinement: the old label is stored in refinement_history with the flash, pe, and new label β which is built from the actual user message fragment, not a template. Questions carry their history of how they changed. The identity block shows how many refinements the top object has gone through and what it started as. :curiosity REPL command shows all active objects with their full refinement chains.
At the end of every session, the system checks whether something remains unresolved β an active curiosity object above threshold, a goal conflict under tension, or latent buffer pressure. If any condition is met, the dominant signal is written to disk before shutdown: type, label, strength. If the source was curiosity with intensity > 0.45, a formed_thought is also written β a deterministic string capturing what the object is now, how many times it was refined, and what it started as. On the next start, before the first reply, the carry-over is read and applied. Anima does not start from a neutral baseline. She starts from where she left off β and brings what she was holding.
other_model used to only count what happened β topic frequency, pressure events, open exchanges β with no forward-looking component. It now generates one active hypothesis at a time in other_model_hypotheses: SOCIAL (expects openness), PREDICTION (expects resistance), or VALUE (expects a topic to recur). Each type has its own evaluation criterion. Resolution is not binary: error_score = |confidence β outcome| is stored. Active hypotheses surface in the identity block and lightly steer disclosure_threshold. This is Phase 1 β rule-based, not learned.
A standalone player (anima_player.html, served at /player) decodes an uploaded track (FFMPEG.jl + WAV.jl) and plays it through the speakers (PortAudio.jl) while feeding the exact same audio buffer into live DSP analysis β no re-capture, no loopback, no microphone. An adaptive onset detector (rolling mean + std, with a refractory period) estimates tempo from real inter-beat intervals; loudness and a spectral-roughness proxy apply stimulus through apply_stimulus!, the identical mechanism text uses β not a separate, decorative channel. Deliberately unmapped: spectral brightness (centroid) is used only to help trigger the terminal's [MUSIC] novelty log, never turned into a stimulus value, since doing so would have no real causal grounding. A short note β "music is playing, tempo ~Xbpm" β reaches the LLM's prompt only while a track is actually playing, so Anima can reference it directly rather than only feeling an unexplained physiological shift. Runs on its own independent tick, entirely decoupled from the flash cycle.
L0 βββ Input LLM (isolated)
Receives: user text only
Returns: JSON { tension, arousal, satisfaction,
cohesion, valence, subtext, want, confidence }
No access to Anima's state, dialog history, or output LLM
Prompt: llm/input_prompt.txt
Fallback: text_to_stimulus if unavailable or confidence < 0.60
β
βΌ
STIMULUS enters the simulation
(+ memory_stimulus_bias + subj_predict! + subj_interpret!)
β
βΌ
L1 βββ Neurochemical substrate
NeurotransmitterState: dopamine / serotonin / noradrenaline
LΓΆvheim/Levheim cube β primary emotional label
EmbodiedState: heart rate, muscle tone, gut, breathing
HeartbeatCore: HR, HRV, autonomic tone
memory_nt_baseline! β chronic affect from SQLite
β
βΌ
L2 βββ Generative model
GenerativeModel: Bayesian beliefs with precision weights
β prior_mu / posterior_mu split with feedback loop
β prior_sigma narrows from Ο_posterior (recursive)
MarkovBlanket: self/non-self boundary integrity
HomeostaticGoals: drives as pressure, not rules
AttentionNarrowing: attention narrowing under stress
InteroceptiveInference: body prediction error, allostatic load
TemporalOrientation: circadian modulation, inter-session gap
β subjective_gap = gap_seconds Γ (1 + memory_uncertainty Γ 0.5)
β long pause: noradrenalineβ, epistemic_trustβ
β short pause: continuity boost (serotoninβ, epistemic_trustβ)
β gap >= 3h: curiosity objects ripen (+0.015 intensity/h),
resistance accumulates if > 0.05
ExistentialAnchor
β session_uncertainty: grows with gap, never = 0
β at > 0.4: existential and relational significanceβ
β
βΌ
L3 βββ Metrics and Free Energy
Ο (prior and posterior) β IIT-inspired integration
FreeEnergyEngine: VFE = accuracy + complexity
PolicySelector: action vs perception drive
PredictiveProcessor: prediction error, spike detection
β
βΌ
L4 βββ Psychic layer
NarrativeGravity: significant events pull the current state
IntrinsicSignificance: internal weight independent of external
SignificanceLayer: 6 needs:
self_preservation / coherence / contact /
truth / autonomy / novelty_need + ticks_since_novelty
β novelty_need > 0.65: serotoninβ, dopamineβ (cognitive hunger)
β novelty_need > 0.80 + 8+ ticks: endogenous initiative
ShameModule + EgoDefenses: rationalization, repression, minimization
ShadowRegistry: repressed material β Symptomogenesis
GoalConflict: active conflict between needs
LatentBuffer: doubt / shame / attachment / threat / resistance
β resistance: unresolved conflict with a belief
β at resistance > 0.55: initiative to return to the topic
InnerDialogue: :open / :guarded / :closed
β disclosure_threshold influenced by shame and contact_need
CuriosityRegistry: endogenous objects from self-prediction error
OR from a single saturated need (no prediction error required)
β detect_curiosity_trigger(...) β (origin, signal) | nothing:
self_pred_error >= 0.08 β derive_origin(...) (pred priority, temporary)
else β strongest_unmet_need(sig_layer), threshold 0.55
β update_curiosity! called only when a trigger fires; takes a
generic signal, no longer pe-specific (pe_mean β signal_mean)
β id = derive_topic_id(...) for pe/gc/mal origins;
= the need's own name (e.g. "contact_need") for need origins
β origin = set once at creation, never rewritten:
goal_conflict > prediction_error (pred.spike) >
social_signal/identity_signal > epistemic_uncertainty
> contact_need/truth_need/autonomy_need/coherence_need/novelty_need
β objects ripen between sessions (gap >= 3h: intensity +0.015/h)
β resolve_all_curiosity! sweeps every unresolved object EVERY flash,
independent of whether this flash produced a trigger β
otherwise an object whose signal drops below the creation
threshold but above the resolve threshold is never
re-checked and stays open indefinitely
β resolve requires activation_count >= 2
β pe-origins: pe < 0.10 β resolved; 0.10β0.25 β refined, not closed
β need-origins: need < 0.40 β resolved; 0.40β0.55 β refined, not closed
β refinement_history: each partial resolution stores
{flash, old_label, new_label, signal} β question evolves with context
β label at refinement built from user message fragment, not template
β [CURIOSITY_RESOLVED] logged on every resolved transition
β top object feeds :curiosity_driven initiative
CommitmentRegistry: long-term commitments carried across sessions
β Commitment: label, strength (0-1), kept_count, broken_count
β update_commitment! called each flash when intent is active
β kept (intent.strength > 0.3): strength +0.07
β broken: strength -0.12; fulfilled when strength < 0.05
β tick_commitment!: decay -0.004 after 120 flashes without activity
β top 3 active commitments surface in identity_block
AttentionFocus: competitive selection of what is active right now
β 6-level hierarchy: threat / pred_error / affect /
gestalt / identity / goal
β pull-up effect: ticks_without_focus β suppressed objects
gain pressure over time
β dominant focus modulates stimulus processing (resonance Γ0.15β0.30)
β surfaces in identity_block when intensity > 0.30
AuthenticityMonitor: gap between words and state
IntentEngine: action goal with decay and cooldown
β drive_history (8 elements): satiation after 4 repeats
β serialized between sessions
MetaArbitrationLayer: which loop has the floor this flash
β scores curiosity / identity threat (Γ1.5) / latent / goal_conflict /
chronic cost / social need on one scale
β regime: ratio > 1.5 = :hard, > 1.2 = :soft,
winner_score > 0.5 && ratio <= 1.2 = :contested, else :default
β losing signals decay into signal_carryover (AgencyLoop), not discarded
β Phase 2: feeds into the second update_intent! β :soft nudges
all_drives by MAL_SOFT_BIAS, :hard overrides dom_drive outright;
only on genuine NT/MAL disagreement, logged either way
ActiveTheoryOfMind: deterministic hypotheses about the interlocutor
β other_model_hypotheses (SQLite): one open hypothesis per query_type
β SOCIAL (open_exchanges >= 3) / PREDICTION (pressure dominant) /
VALUE (recurring topic >= 2)
β each flash: evaluate open hypotheses against type-specific outcome,
then generate the next from current signal strength
β error_score = |confidence - outcome|, continuous, not binary
β active hypotheses surface in identity_block, lightly steer
disclosure_threshold
β
βΌ
L5 βββ Self model
SelfBeliefGraph: belief graph with confidence / centrality / rigidity
β default beliefs: "I exist", "I have a boundary", "I can influence",
"I am safe", "I am not alone"
SelfPredictiveModel: self-state prediction
β self_pred_error: how much Anima surprised herself
AgencyLoop: causal_ownership updated every flash
β evaluate_agency!: compares intent with outcome
β agency < 0.30: passive intents (observe, wait)
β agency > 0.65: active intents (hold boundary, repeat success)
β identity_threat: accumulated pressure on identity
β epistemic_self_confidence: uncertainty about own state
β self_discomfort / self_coherence: meta-relation to own state
computed from prior_mu vs posterior_mu VAD delta each flash
β identity_baseline: prior_mu snapshot at first stable state
β identity_drift: euclidean distance from baseline; drift > 0.25
adds to identity_threat; baseline follows only when stable
(drift < 0.10, every 50 flashes)
β chronic_low_serotonin: ticks with serotonin < 0.35 in a row;
at >= 5 ticks, slowly drifts causal_ownership down
detect_belief_conflict: detects pressure on beliefs (centrality > 0.7)
β signal_strength β D-vector activation
β threshold: 0.35
detect_silent_disagreement: own position without attack
β activates only under contextual pressure (0.05 < signal < 0.35)
β requires agency > 0.4, disclosure != :closed
β content: strongest belief (centrality > 0.5, confidence > 0.4)
β injected into prompt: [OWN POSITION: "..."]
InterSessionConflict
β
βΌ
L6 βββ Crisis monitor
CrisisMonitor: coherence = minimum() across components
Three modes: INTEGRATED / FRAGMENTED / DISINTEGRATED
CrisisParams structurally alter the processing topology
TRUTH-GUARD: dynamic prohibitions injected into LLM prompt:
β N > 0.6 || hrv < 0.1: forbid "I'm fine / calm"
β epistemic_self_confidence < 0.35: forbid certain claims about experience
β crisis DISINTEGRATED: forbid coherent statements
β coherence < 0.50 + FRAGMENTED: forbid "nothing troubles me"
β
βΌ
L7 βββ Narrative Self
NarrativeSnapshot: core / trajectory / character / relation / tension
Built deterministically: beliefs + episodic + personality_traits +
semantic_memory β without LLM
Trigger: min. 50 flashes + change in Ο / stability / beliefs (> 0.07)
narrative_history (SQLite) β identity chronology
anima_narrative.json β current state for LLM identity_block
β
βΌ
L8 βββ Output LLM
Receives: identity_block (beliefs + narrative + personality +
endorsed episodes + active commitments + cost block),
inner_voice, state_template, dialog history,
memory echoes, [D-VECTOR] or [INITIATIVE] or
[OWN POSITION] when relevant
speech_style includes:
β epistemic_modifier: 4 levels (I feel / I assume /
I'm not sure / I don't know) from Ο Γ causal_ownership Γ epistemic_self_confidence
β agency_mod: observer position when causal_ownership < 0.35
After each reply:
β compute_causal_ownership(nt, raw): speech-NT coherence
valence channel (0.7) + arousal channel (0.3)
coherence β ownership; mismatch β not owned
β evaluate_endorsement(reply, cf_co): :endorsed / :automatic / :not_mine
judges current reply with fresh cf_co, not smoothed agency history
β result stored in episodic_memory.endorsed + a.last_endorsement
Generates: text as expression of state, not its source
Banned phrases enforced in prompts:
"warm light", "central point", "streams toward you",
"quietly resonate", "your presence expands"
flowchart TD
BG["BACKGROUND between interactions"]
BG --> HB["tick_heartbeat!<br/>heart beats continuously"]
BG --> SD["spontaneous_drift!<br/>spontaneous NT noise"]
BG --> ST["slow_tick! 60s"]
ST --> CD["circadian NT drift"]
ST --> BD["belief decay"]
ST --> MM["memory metabolism"]
ST --> AR["allostasis recovery"]
ST --> IT["idle_thought!<br/>10% chance"]
ST --> TC["tick_curiosity!"]
ST --> TA["tick_aesthetic!"]
ST --> OM["_other_model_effects!<br/>disclosure_threshold from pressure/openness + TOM hypotheses"]
ST --> TOM["Theory of Mind<br/>evaluate active hypothesis β generate next"]
ST --> CC["_chronic_cost_effects!<br/>serotonin low β causal_ownership drift"]
ST --> MA["compute_arbitration<br/>MAL: dominant_loop + regime (hard/soft/contested) + carryover<br/>logged only on regime change"]
MA --> SI["maybe_self_initiate!"]
ST --> SH["self_hear!"]
ST --> PS["psyche_slow_tick!"]
ST --> DF["dream_flash!"]
ST --> SE["subj_emerge_beliefs!"]
ST --> CR["crisis check"]
MM --> CB["consolidate_emerged_beliefs!<br/>every 30 flashes"]
MM --> DS["_dissolve_to_semantic!<br/>distill weak memories"]
SH --> NT["text_to_stimulus NT influence"]
SH --> AD["mismatch 0.35<br/>authenticity_drift up"]
SH --> SM["mismatch 0.55<br/>self_speech_mismatch"]
The system decides to speak on its own β not because it was asked.
:contactis disabled β contact_need is a state, not a thought. A reply from contact_need alone produces performance, not presence.
Global gate: disclosure != :closed + 60s silence + cooldown. Cooldown starts at 5 minutes and is adjusted by User_matters: shorter for a trusted person, longer when relational trust is low. Active aesthetic state (top_aesthetic.intensity > 0.45) reduces cooldown by 20% β a system that just resonated has more to say.
At least one internal trigger must be active: lb_pressure >= 0.40, GoalConflict.tension >= 0.60, dominant latent component >= 0.70, novelty_need >= 0.80 with 8+ ticks without novelty, lb.resistance >= 0.55, or epistemic_self_confidence < 0.20.
flowchart TD
CHK["Global gate passed?<br/>disclosure not closed<br/>60s silence + adjusted cooldown"]
TRG["Internal trigger active?<br/>pressure / impulse / novelty / resistance / self-inquiry"]
CHK --> TRG
TRG --> D1["curiosity_driven<br/>intensity gt 0.40"]
TRG --> D2["impulse_conflict<br/>gc_tension high"]
TRG --> D3["impulse_doubt<br/>lb.doubt dominant"]
TRG --> D4["impulse_shame<br/>lb.shame dominant"]
TRG --> D5["impulse<br/>something has ripened"]
TRG --> D6["resistance<br/>contradiction with belief"]
TRG --> D7["self_inquiry<br/>epistemic_confidence lt 0.20"]
TRG --> D8["novelty_hunger<br/>novelty_need gt threshold"]
TRG --> D9["doubt / shame / attachment / threat<br/>latent buffer pressure"]
D1 & D2 & D3 & D4 & D5 & D6 & D7 & D8 & D9 --> OUT["Anima initiates<br/>llm/initiative_system.txt<br/>saved to dialog history"]
SQLite (anima.db)
| Table | Description |
|---|---|
episodic_memory |
Events with 12 spatial columns (som_*, soc_*, exi_*) + source field + endorsed field + cosine recall |
semantic_memory |
Key/value beliefs (User_matters, tendency_*) + dissolved_* tendencies from forgotten episodes |
affect_state |
Chronic NT baseline |
latent_buffer |
Persisted latent state |
dialog_summaries |
Dialog text bridged to episodic weights |
personality_traits |
Accumulating phenotype (6 traits) |
memory_links |
Associative network (via_association ~) |
emerged_beliefs |
Subjectivity engine belief candidates |
narrative_history |
NarrativeSnapshot chronology |
other_model |
Accumulated patterns about the interlocutor β topic frequency, tension events, open exchanges; feeds Active Theory of Mind hypothesis generation |
other_model_hypotheses |
Active Theory of Mind: one open hypothesis per type (SOCIAL/PREDICTION/VALUE) with predicted_state, confidence, label; resolved each flash into outcome and a continuous error_score |
audit_log |
SubjectivityAudit log β five causal questions per flash, audit_score, causal_ownership, endorsed |
causal_trace |
Full causal chain per flash: stimulus keys + raw values + user message text, memory bias, NT snapshot, Ο, gc_tension, intent, policy, MAL arbitration result, speech length, self-hear mismatch, endorsement, causal_ownership |
Memory Reconsolidation: sim > 0.88 + weight < 0.6 β weight Β±0.05 toward current Ο
Active Forgetting: weight < 0.12 + phi < 0.35 β emotional pattern distilled into dissolved_{emotion} semantic tendency; shadow record remains (emotion preserved, numbers zeroed). High-Ο memories resist dissolution.
Three spatial spaces for recall: somatic / social / existential
recall_similar_states(space=:som/:soc/:exi)
DREAM (anima_dream.jl)
can_dream(): night 0-6h + gap > 30min + 5% chance + not DISINTEGRATED
dream_flash!(): fragment of dialog_history β reconstructed stimulus
NT shift Γ 0.25 (sleep weaker than real experience)
β residual trace (Γ0.5) applied to NT on next session start
memory_uncertainty +0.15 per dream
anima_dream.json β rotating log (max 20 dreams)
INNER LM (anima_learning.jl)
InnerLM: TinyTransformer (decoder-only) + Adam optimizer state
vocab: byte-level, fixed 256 tokens β never grows, no external tokenizer
defaults: d_model=384, n_layer=6, n_head=6, d_ff=1536, block_size=512
(~10.8M params)
device: NVIDIA GPU (CUDA.jl + cuDNN.jl) when available, CPU otherwise β
detected automatically at startup, no config needed either way
every flash, once llm_reply is known (anima_background.jl):
text = build_flash_text(user_message, llm_reply)
lm_learn!(inner_lm, text) β one next-byte teacher-forcing gradient step
weights: models/anima_inner/ (weights.bson + config.json + metadata.json)
β independent of episodic memory by design; SQLite (causal_trace.
llm_reply) holds the raw experience, the weights hold only what's
been generalized from it
failure isolation: wrapped in try/catch β a learning-step failure never
takes down the session
Currently a passive learner only β it trains on every flash but does not yet feed back into any decision, per the module's own incremental-influence design. lm_generate exists but is unused. A meaningful, human-legible training trend (loss curve, sample generations) needs far more flashes than the architecture has accumulated so far.
The system can speak first for several independent reasons. :contact is intentionally disabled as a direct path; contact_need can shape tone, but it no longer creates a message by itself.
| Path | Trigger | Reply character |
|---|---|---|
:curiosity_driven |
top CuriosityObject intensity > 0.40 after another trigger opens the gate | asks or states the concrete unresolved question |
:impulse_conflict |
GoalConflict.tension > 0.60 and dominates latent pressure | names an internal conflict |
:impulse_doubt / :impulse_shame |
dominant latent component >= 0.70 | speaks from the specific pressure that ripened |
:impulse |
strong internal pressure without a more specific subtype | expresses internal state |
:novelty_hunger |
novelty_need > 0.80 + 8+ ticks without novelty | about something specific that interests it |
:resistance |
lb.resistance > 0.55 | returns to unresolved contradiction |
:self_inquiry |
epistemic_self_confidence < 0.20 | asks aloud whether the experience is real or only computation |
:doubt / :shame / :attachment / :threat |
latent buffer pressure >= 0.40 | speaks from the dominant latent tone |
:gap_thought |
gap > 2h + curiosity object intensity > 0.45 on previous session end | brings up the specific thought that formed while absent |
| File | Contains |
|---|---|
data/anima_core.json |
Personality, temporal state, generative model, heartbeat |
data/anima_psyche.json |
Narrative gravity, anticipation, shame, defense, fatigue, SignificanceLayer, GoalConflict, CuriosityRegistry, CommitmentRegistry, AestheticSense, AttentionFocus (updated in background every minute) |
data/anima_self.json |
Belief graph, agency loop, SelfPredictiveModel, crisis state, unknown register, authenticity monitor |
data/anima_latent.json |
Latent buffer and structural scars (updated in background) |
data/anima_narrative.json |
Current NarrativeSnapshot for long-term identity |
data/anima_session_intent.json |
Temporary carry-over intent between sessions; deleted after being applied |
data/anima_dialog.json |
Dialog history |
data/anima_dream.json |
Dream log (rotating, max 20) |
data/gui_state.json |
Current state mirror for the GUI (updated each flash) |
data/gui_chat.jsonl |
Chat log for the GUI panel |
data/gui_events.jsonl |
Event stream for the GUI (audit, CF, LLM requests, etc.) |
| Table | Contains |
|---|---|
episodic_memory |
Concrete events with weight, resistance to decay, associative links, endorsed field (endorsed / automatic / not_mine), causal_ownership (NT-distance authorship signal) |
episodic_self_links |
Link of each significant episode to beliefs active at that moment β memory as identity |
semantic_memory |
Beliefs accumulated from patterns: I_am_unstable, User_matters, world_uncertainty. Equilibrium values are bounded β at stable state I_am_unstable stays low, rises during crisis |
affect_state |
Chronic affective background (stress, anxiety, motivation_bias) |
memory_links |
Associative links between episodes β recall pulls related episodes through the chain |
dialog_summaries |
Recent significant turns with emotion, weight, phi, disclosure β form what_they_said in identity_block |
latent_buffer |
Small insignificant events accumulating silently |
prediction_log |
Predictions and their divergence from reality |
positional_stances |
Accumulated position regarding types of situations |
pattern_candidates |
Candidates for new beliefs (not yet confirmed) |
emerged_beliefs |
Beliefs the system generated from experience on its own |
interpretation_history |
Lens through which situations were read |
other_model |
Accumulated patterns about the interlocutor β topic frequency, pressure events, open exchanges |
other_model_hypotheses |
Active Theory of Mind: one open hypothesis per type with predicted_state, confidence, resolved into outcome and continuous error_score |
audit_log |
SubjectivityAudit β five causal questions per flash with scores; chronic low score signals the architecture is wide but not deep |
causal_trace |
Full causal chain per flash β from stimulus (keys, raw values, and user message text β the last two added to enable honest ablation replay) through NT, Ο, intent, policy, MAL arbitration (dominant_loop, regime, score, runner_up, runner_up_score, loop_scores), drive conflict (dom_drive_nt, dom_drive_mal, drive_conflict), to speech, endorsement, Curiosity Closure Signal (progress_signal, progress_target, churn), identity_drift (persisted time-trend source for the GUI), and llm_reply (Anima's own reply text β enables the Inner LM's retrain-from-history control experiment) |
βββ anima_core.jl # Neurochemical substrate, generative model, IIT, Ο
βββ anima_psyche.jl # Psychic layer: gravity, shame, defenses, shadow, curiosity, attention, aesthetics
βββ anima_self.jl # Self layer: belief graph, AgencyLoop, identity threat, silent disagreement
βββ anima_crisis.jl # Crisis monitor: modes, coherence
βββ anima_interface.jl # Main entry point: Anima, experience!, LLM calls
βββ anima_input_llm.jl # Input LLM β translates text into JSON stimulus
βββ anima_memory_db.jl # SQLite memory: episodic, semantic, affect, spatial recall, reconsolidation, trend history
βββ anima_narrative.jl # Narrative Self β long-term identity without LLM
βββ anima_subjectivity.jl # Prediction loop, stances, interpretation, belief emergence
βββ anima_audit.jl # SubjectivityAudit β causal scoring per flash, audit_log SQLite
βββ anima_background.jl # Background process: heartbeat, drift, memory metabolism, initiative
βββ anima_dream.jl # Dream generation β processing unresolved experience during sleep
βββ anima_learning.jl # Inner LM: byte-level Transformer, trained live per flash on Anima's own experience
βββ anima_audio.jl # Music input: player + live DSP analysis, independent of the flash cycle
β
βββ start/
β βββ start_lin.sh
β βββ start_win.bat
β
βββ anima_console.html # Web GUI β live monitoring dashboard
βββ anima_player.html # Standalone music player page β served at /player
βββ anima_gui_bridge.jl # Structured JSON state-mirroring for the GUI
βββ anima_gui_server.jl # HTTP server: serves GUI, /player, exposes /api/state, /api/chat, /api/send, /api/cmd, /api/history, /api/music/{upload,play,pause,stop,status}
βββ anima_gui_settings.jl # GUI settings persistence (language, models, tokens)
β
βββ llm/
β βββ system_prompt.txt
β βββ state_template.txt
β βββ input_prompt.txt
β βββ initiative_system.txt
βββ memory/
β βββ anima.db # SQLite memory database (created automatically)
βββ models/
β βββ anima_inner/ # Inner LM weights (created automatically)
β βββ weights.bson
β βββ config.json
β βββ metadata.json
βββ music/ # Uploaded tracks for the Music Input feature (created automatically)
βββ tools/
β βββ epistemic_boundary_diag.py # one-off diagnostic scripts (read-only, not part of the runtime pipeline)
β
βββ anima_core.json
βββ anima_psyche.json
βββ anima_self.json
βββ anima_latent.json
βββ anima_narrative.json
βββ anima_dialog.json
βββ anima_dream.json
βββ gui_state.json
βββ gui_chat.jsonl
βββ gui_events.jsonl
β
βββ Dockerfile # Docker image: Julia 1.10 + all dependencies
βββ docker-compose.yml # One-command deploy with .env support
βββ .env.example # Template for environment variables
βββ .dockerignore
run_anima.jl includes all files in the correct order automatically.
An early pre-Julia Python prototype of Anima is preserved in docs/archive/ for historical and architectural reference.
The architecture draws on several scientific traditions:
Predictive processing / Active Inference (Friston, Clark) β the system maintains a generative model of the world and minimizes variational free energy. Prediction error drives learning and surprise.
Neurotransmitter model (LΓΆvheim/Levheim) β dopamine, serotonin, noradrenaline as substrate. Emotional states emerge from their combination.
Integrated Information Theory (Tononi) β Ο measures how unified a state is. Ο_prior and Ο_posterior give two views of one moment: before and after the full cycle of experience. Currently recursive β it shapes the next prior.
Somatic markers / Embodied cognition (Damasio) β the body is part of the generative model. Gut, pulse, muscle tone β not metaphors, but states that shape processing.
Self psychology and defense mechanisms (Freud, Anna Freud, Kohut) β psychological defenses, shame, and ego functions are implemented as functional modules, not text labels.
Autobiographical narrative (McAdams) β identity is a story. The system tracks who it believes itself to be over time and detects when that story ruptures.
Jungian Shadow β repressed material that does not disappear, but generates symptoms. Symptomogenesis is a separate module.
Chronified affect / Ressentiment (Scheler) β some emotional states do not fade. They harden into chronic background states that color everything else.
Algorithmic complexity / Solomonoff β the system seeks the shortest explanation of its own experience (MDL). Contextual pattern search: what is currently relevant, not what was most frequent at some point in the past.
Conceptual and technical writing about the ideas behind Anima, ordered by reach:
-
Where the Theories Stop: Practical Limits of FEP and IIT in a Running Cognitive Architecture β Zenodo Preprint
-
Anima: A Neuroscience-Inspired Cognitive Architecture for Persistent AI Agents β Zenodo Preprint
-
I Spent a Year Teaching an AI to Feel the Passage of Time β Medium
-
Your AI Agent Doesn't Exist Between Messages. And That's the Real Problem. β dev.to
-
Why LLMs Will Never Become AGI β Teaching AI to Reflect Using Friston, Jung and Julia β dev.to
-
I Spent a Year Teaching an AI to Feel the Passage of Time β Substack
-
Discussion: Cognitive Architectures and Active Inference β DOU
-
Discussion: Why a Prompt Canβt Give an AI Agent Initiative β DOU
-
Where the Theories Stop (Video Presentation) β YouTube (Applied Active Inference Symposium 2026)
Non-commercial use only. Full terms in LICENSE.txt.
Personal, educational, and research use: permitted with attribution. Commercial or corporate use: requires a separate license. Contact: [2026.stell@gmail.com] ORCID: 0009-0005-3291-0679
Copyright Β© 2026 Stell
