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Model preview improvements and fixes - #1
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KyleThmpsn wants to merge 3 commits into
Open
KyleThmpsn wants to merge 3 commits into
KyleThmpsn wants to merge 3 commits into
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KyleThmpsn
marked this pull request as draft
October 22, 2026 18:01
KyleThmpsn
marked this pull request as ready for review
October 23, 2026 19:50
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Asset model previews render more accurately, closer to how they look in game, with new studio lighting and framing. Every item opens with its model, armor and weapons can be shown and animated on a Guardian, and changing shaders updates the preview. The model preview is now its own pane inside the workspace, which can be resized, docked or popped out, and its controls can stay pinned or show on hover. Maps keep the current viewer.
This PR includes several improvements and fixes to model previews. If you'd rather I break it up into smaller chunks, I'd be happy to do so.
What
Items
Guardians
Asset Lighting
Asset Framing
Preview Pane
Orthographic,FlatBackdrop,AssetControlsPinned,ShowGuardianandModelPaneDivider.Fixes
Why
Effects
Unchecked
Not every shader and model was checked for accuracy. Lighting and exposure are tuned by eye, not measured against the game. Items that don't list every dye may show generic colors.
Known Issues
Decals can streak in orthographic view, observed on some models like Ghost shells. This looks like depth precision: they may tie with the surface under them because of the camera's fixed orthographic depth range of -10,000 to 10,000, which this PR doesn't change.
Checks
dotnet build "Sunrise Studio.sln" -c Releasewith .NET SDK 10.0.402 on Windows 11: 0 warnings and 0 errors.verify.ps1 -Gameagainst the installed game passes.