Software engineer with 8 years across game development, developer tooling, and data. Currently based in Calgary 🇨🇦.
I tend to notice the repetitive, manual work that slows a team down — QA passes done by hand, localization run through spreadsheets, designers modelling economies in Excel — and then build something to fix it. That's been most of my career, whether the job title said gameplay engineer, tools developer, or analyst.
These days a lot of that goes through Claude Code — production code, internal tooling, and tests. The biggest difference it makes is cost: a small tool that wasn't worth a week is worth an afternoon, so it actually gets built. On a recent vertical slice it was a big part of how one engineer kept up with an art director and a game designer.
Currently open to full-time Unity, gameplay, and tools engineering roles — Calgary (on-site or hybrid) or remote across Canada and the US. Also open to contract and consulting engagements.
- Gameplay & live-ops systems — combat and abilities, meta progression, in-game economy, live events, remote config, feature flagging and social features across mobile, PC, and VR
- Developer tooling & test automation — automated test systems, CI/CD, internal tools, and SDKs that cut repetitive work for engineers and non-engineers alike
- PC/Mobile/VR performance — CPU/GPU profiling, memory management, texture optimization, async patterns
- Data & analysis — economy modelling, simulation tools for designers, and analytics work that turned into product decisions
Shipped: myVegas Slots (mobile F2P live-ops) · Parallel TCG (PC & mobile) · NFL Pro Era (VR)
- Languages · C# · Python · TypeScript / JavaScript · SQL · Solidity
- Engines & tools · Unity · Git · GitHub Actions · Sentry
- Practices · Test automation · CI/CD · SDK development · REST APIs & WebSocket · SOLID · Scrum (PSD I)
- Data · Snowflake · Tableau · economy & statistical modeling
- TextMeshPro Emoji — a Unity package for dropping emoji into TextMeshPro without the usual sprite-sheet wrangling
- zkAutoChess — an on-chain auto chess game, built mostly as an excuse to learn zero-knowledge proofs properly
- Byte Wars — mentored engineers and led code review on AccelByte's open-source Unity reference game, which teaches client studios how to integrate the SDK
- Grandmarathon — gameplay programmer on a Global Game Jam 2019 team finalist, built with a few coworkers over a weekend
Hiking through the summer and snowboarding through the winter (perks of living near the Rockies). Anime and Japanese culture lover, recently started learning Japanese, よろしくお願いします!
- LinkedIn: linkedin.com/in/stanleychy
- Email: stanleychiu@pm.me


