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Bump maplibre-gl from 4.7.1 to 6.9.0 in /webapp in the npm_and_yarn group across 1 directory - #1

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Bumps the npm_and_yarn group with 1 update in the /webapp directory: maplibre-gl.

Updates maplibre-gl from 4.7.1 to 6.9.0

Release notes

Sourced from maplibre-gl's releases.

v6.9.0

✨ Features and improvements

  • Improved support for drawing the letters of Devanagari, Khmer, Burmese and the other complex scripts and also draws Arabic and Hebrew labels correctly without loading a right-to-left text plugin, which deprecates setRTLTextPlugin and getRTLTextPluginStatus (#8343) (by @​HarelM)
  • Read sprite and image pixels back through an OffscreenCanvas where available, removing a main-thread stall of tens of milliseconds on GPU-accelerated browsers when a sprite loads (#8339) (by @​cherenkov)
  • Skip clipping masks for layers hidden at the current zoom and stop re-binding dynamic buffers on cached vertex array binds, removing redundant WebGL calls every frame (#8369) (by @​johncarmack1984)
  • Re-render at most one stale terrain drape per frame and keep drapes that differ only by zoom while the map moves, so a finger lift over terrain no longer re-renders every tile at once (#8368) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix setStyle() throwing while terrain is still loading because an intermediate render tried to compile a terrain shader before the replacement style initialized its projection (#6824) (by @​miakh)
  • Fix queued GeoJSON updateData property removals throwing after geometry-only updates or retaining previously updated values (#8372) (by @​jokrasno)
  • Treat camera options passed as undefined as not given in jumpTo, easeTo and flyTo; they were coerced to NaN (#8373) (by @​vlumi)
  • Fix a Not implemented. error that broke panning and zooming when the projection was changed while the camera was moving, on maps with terrain enabled or a transformCameraUpdate callback (#8351) (by @​lazerg)
  • Fix a map created inside a hidden container staying at the 400x300 fallback size when the container is shown before the resize observer's first notification is delivered (#8277) (by @​spliffone)
  • Fix MercatorTransform throwing when it is resized to a zero width, and skip the matrix calculation of every projection while the transform has a zero width or height (#8374) (by @​avosa)
  • Fix every style update opening a redundant sky and light transition, which kept idle from firing for the transition duration after the map was otherwise done, and could ease the sky and the light on a different curve from the layers (#8348) (by @​cherenkov)
  • Fix DOM sanitization for iframe and srcdoc (#8396) (by @​HarelM)

v6.8.0

✨ Features and improvements

  • Add map.getStyleUrl(), which returns the URL the style was loaded from, or null when the style was given as an object (#7109) (by @​bradymadden97 and @​giswqs)
  • Sample terrain render-to-texture output through mipmaps with trilinear filtering, so draped layers stop shimmering and aliasing at high pitch (#8328, continues #7673) (by @​AveryanAlex)
  • Build the Intl.Segmenter instances used for text shaping on first use instead of at import, shaving several milliseconds off loading MapLibre on the main thread (#8337) (by @​cherenkov)
  • Link shader programs before reading their compile status, so the driver can overlap the compiles and the main thread waits less on shader compilation (#8338) (by @​cherenkov)
  • Build the default Marker pin once and clone it per marker, so creating many default markers takes roughly half the constructor time (#8340) (by @​cherenkov)
  • Add SDF rendering support for fill patterns, using fill-color as the foreground color (#7747) (by @​bradymadden97 and @​deniial00)
  • Warn once when the canvas is clamped to maxCanvasSize, which previously lowered the rendered resolution silently (#8200) (by @​str0kes)

🐞 Bug fixes

  • Fix a marker's popup jumping to another world copy when the marker is moved across the antimeridian on a zoomed-out map (#5655, #8326, continues #5956) (by @​yuiseki)
  • Fix terrain drape textures not being refreshed after zoom changes, causing stale rendering at the new zoom level (#8251) (by @​patte)
  • Fix a gap between the sky and the ground at high pitch while globe transitions to mercator (#7382) (by @​birkskyum)
  • Treat an empty tile response (e.g. HTTP 204) as no data: raster-DEM tiles now load without elevation instead of failing with a dem dimension mismatch error, and empty raster tiles render as transparent (#1551) (by @​clement-igonet)
  • Validate the before layer in map.moveLayer before reordering, so passing the id of a layer that does not exist leaves the layer order untouched instead of dropping the moved layer out of it (#8301) (by @​lazerg)
  • Fix visible seams between hillshade tiles when using linear interpolation. (#8302) (by @​Turbo87)
  • Fix the map freezing when a render task throws an error (#6093) (by @​UberMouse)
  • Fix getCameraAltitude() returning NaN under globe and vertical-perspective, which disabled marker terrain occlusion and the camera terrain check; the altitude now follows the sphere (#6584) (by @​bigmistqke and @​patte)
  • Draw an elevated symbol on globe when the symbol itself is in view but the ground under it is behind the horizon; occlusion now follows the line of sight to the elevated point (#8253) (by @​clement-igonet)
  • Fix setTiles producing stale tile URLs when loadTile runs in the same frame (#8323) (by @​johncarmack1984 and @​nostrorom)
  • Keep the tile under an elevated symbol from being culled near the horizon, so a symbol with a large symbol-height-offset stays visible until it is behind the planet (#8316) (by @​clement-igonet)

v6.7.0

✨ Features and improvements

  • Support the style specification's font-faces property, with map.setFontFaces and map.getFontFaces and improve complex script languages such as Devanagari, Khmer, Burmese and Hebrew (#8237) (by @​HarelM)

... (truncated)

Changelog

Sourced from maplibre-gl's changelog.

6.9.0

✨ Features and improvements

  • Improved support for drawing the letters of Devanagari, Khmer, Burmese and the other complex scripts and also draws Arabic and Hebrew labels correctly without loading a right-to-left text plugin, which deprecates setRTLTextPlugin and getRTLTextPluginStatus (#8343) (by @​HarelM)
  • Read sprite and image pixels back through an OffscreenCanvas where available, removing a main-thread stall of tens of milliseconds on GPU-accelerated browsers when a sprite loads (#8339) (by @​cherenkov)
  • Skip clipping masks for layers hidden at the current zoom and stop re-binding dynamic buffers on cached vertex array binds, removing redundant WebGL calls every frame (#8369) (by @​johncarmack1984)
  • Re-render at most one stale terrain drape per frame and keep drapes that differ only by zoom while the map moves, so a finger lift over terrain no longer re-renders every tile at once (#8368) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix setStyle() throwing while terrain is still loading because an intermediate render tried to compile a terrain shader before the replacement style initialized its projection (#6824) (by @​miakh)
  • Fix queued GeoJSON updateData property removals throwing after geometry-only updates or retaining previously updated values (#8372) (by @​jokrasno)
  • Treat camera options passed as undefined as not given in jumpTo, easeTo and flyTo; they were coerced to NaN (#8373) (by @​vlumi)
  • Fix a Not implemented. error that broke panning and zooming when the projection was changed while the camera was moving, on maps with terrain enabled or a transformCameraUpdate callback (#8351) (by @​lazerg)
  • Fix a map created inside a hidden container staying at the 400x300 fallback size when the container is shown before the resize observer's first notification is delivered (#8277) (by @​spliffone)
  • Fix MercatorTransform throwing when it is resized to a zero width, and skip the matrix calculation of every projection while the transform has a zero width or height (#8374) (by @​avosa)
  • Fix every style update opening a redundant sky and light transition, which kept idle from firing for the transition duration after the map was otherwise done, and could ease the sky and the light on a different curve from the layers (#8348) (by @​cherenkov)
  • Fix DOM sanitization for iframe and srcdoc (#8396) (by @​HarelM)

6.8.0

✨ Features and improvements

  • Add map.getStyleUrl(), which returns the URL the style was loaded from, or null when the style was given as an object (#7109) (by @​bradymadden97 and @​giswqs)
  • Sample terrain render-to-texture output through mipmaps with trilinear filtering, so draped layers stop shimmering and aliasing at high pitch (#8328, continues #7673) (by @​AveryanAlex)
  • Build the Intl.Segmenter instances used for text shaping on first use instead of at import, shaving several milliseconds off loading MapLibre on the main thread (#8337) (by @​cherenkov)
  • Link shader programs before reading their compile status, so the driver can overlap the compiles and the main thread waits less on shader compilation (#8338) (by @​cherenkov)
  • Build the default Marker pin once and clone it per marker, so creating many default markers takes roughly half the constructor time (#8340) (by @​cherenkov)
  • Add SDF rendering support for fill patterns, using fill-color as the foreground color (#7747) (by @​bradymadden97 and @​deniial00)
  • Warn once when the canvas is clamped to maxCanvasSize, which previously lowered the rendered resolution silently (#8200) (by @​str0kes)

🐞 Bug fixes

  • Fix a marker's popup jumping to another world copy when the marker is moved across the antimeridian on a zoomed-out map (#5655, #8326, continues #5956) (by @​yuiseki)
  • Fix terrain drape textures not being refreshed after zoom changes, causing stale rendering at the new zoom level (#8251) (by @​patte)
  • Fix a gap between the sky and the ground at high pitch while globe transitions to mercator (#7382) (by @​birkskyum)
  • Treat an empty tile response (e.g. HTTP 204) as no data: raster-DEM tiles now load without elevation instead of failing with a dem dimension mismatch error, and empty raster tiles render as transparent (#1551) (by @​clement-igonet)
  • Read the map container's dimensions before mutating it in Map#_setupContainer, avoiding a forced synchronous layout reflow on every map initialization (#8307) (by @​lazerg)
  • Validate the before layer in map.moveLayer before reordering, so passing the id of a layer that does not exist leaves the layer order untouched instead of dropping the moved layer out of it (#8301) (by @​lazerg)
  • Fix visible seams between hillshade tiles when using linear interpolation. (#8302) (by @​Turbo87)
  • Fix the map freezing when a render task throws an error (#6093) (by @​UberMouse)
  • Fix getCameraAltitude() returning NaN under globe and vertical-perspective, which disabled marker terrain occlusion and the camera terrain check; the altitude now follows the sphere (#6584) (by @​bigmistqke and @​patte)
  • Draw an elevated symbol on globe when the symbol itself is in view but the ground under it is behind the horizon; occlusion now follows the line of sight to the elevated point (#8253) (by @​clement-igonet)
  • Fix setTiles producing stale tile URLs when loadTile runs in the same frame (#8323) (by @​johncarmack1984 and @​nostrorom)
  • Keep the tile under an elevated symbol from being culled near the horizon, so a symbol with a large symbol-height-offset stays visible until it is behind the planet (#8316) (by @​clement-igonet)

6.7.0

✨ Features and improvements

... (truncated)

Commits
  • f985318 Bump js version to 6.9.0 (#8398)
  • b51d10a improve sanitization (#8396)
  • 3603401 chore(deps-dev): bump cssnano from 9.0.2 to 9.0.3 (#8390)
  • 3e3c447 chore(deps): bump @​maplibre/maplibre-gl-style-spec from 26.4.1 to 26.4.2 (#8391)
  • ea9f7df chore(deps): bump zensical/zensical from 0.0.59 to 0.0.60 (#8392)
  • ce10d22 feat: add bidi support and deprecate RTL plugin (#8343)
  • 86901c5 fix: stop re-opening sky and light transitions on every style update (#8350)
  • 54dfab1 chore(deps-dev): bump @​types/node from 26.4.0 to 26.4.1 (#8352)
  • 209e342 perf: skip hidden layers before their clipping masks and drop the dynamic buf...
  • 71a12d8 fix: skip terrain drawing until replacement projection is ready (#8258)
  • Additional commits viewable in compare view
Maintainer changes

This version was pushed to npm by GitHub Actions, a new releaser for maplibre-gl since your current version.


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Bumps the npm_and_yarn group with 1 update in the /webapp directory: [maplibre-gl](https://github.com/maplibre/maplibre-gl-js).


Updates `maplibre-gl` from 4.7.1 to 6.9.0
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v4.7.1...v6.9.0)

---
updated-dependencies:
- dependency-name: maplibre-gl
  dependency-version: 6.9.0
  dependency-type: indirect
  dependency-group: npm_and_yarn
...

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@dependabot dependabot Bot added dependencies Pull requests that update a dependency file javascript Pull requests that update javascript code labels Sep 16, 2026
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