You made a really good demo with the CharacterController game for babylon.js. I've been experimenting with my own version here:
http://turingtester.gitlab.io/babylonjs-intro/example-ssatguru/
(Note: Please allow up to 10 seconds for the game to load in your browser)
I tried changing the mesh and it blew up, as you can see in the link above. Could you possibly give me some pointers on changing the mesh of the character?
I created my mesh in four steps. I made a humanoid model in Adobe Fuse, then uploaded to Mixamo and downloaded as .dae, opened in Blender (to scale the mesh down and raise it to where it appears above the ground in the link), finally I exported from blender as ".babylon" and swapped out the mesh you used for mine. After these steps I can get the character rendered into the scene, but the camera is not attached to character, and the character is not animated.
Do you have pointers on how to fabricate the meshes for the character used by your character controller?
You made a really good demo with the CharacterController game for babylon.js. I've been experimenting with my own version here:
http://turingtester.gitlab.io/babylonjs-intro/example-ssatguru/
(Note: Please allow up to 10 seconds for the game to load in your browser)
I tried changing the mesh and it blew up, as you can see in the link above. Could you possibly give me some pointers on changing the mesh of the character?
I created my mesh in four steps. I made a humanoid model in Adobe Fuse, then uploaded to Mixamo and downloaded as .dae, opened in Blender (to scale the mesh down and raise it to where it appears above the ground in the link), finally I exported from blender as ".babylon" and swapped out the mesh you used for mine. After these steps I can get the character rendered into the scene, but the camera is not attached to character, and the character is not animated.
Do you have pointers on how to fabricate the meshes for the character used by your character controller?