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WeaponClips CS2

It allows you to change the magazine size and the number of spare magazines for any weapon; this setting is automatically applied whenever a weapon entity is generated.


🚀 Installation

  1. Install CounterStrikeSharp and Metamod:Source
  2. Download the latest release from the releases page
  3. Extract and upload to your game server: csgo/addons/counterstrikesharp/plugins/WeaponClips/
  4. Start server and configure the generated config file at csgo/addons/counterstrikesharp/configs/plugins/WeaponClips/

📋 Configuration

Weapons — Array of weapon overrides

Each entry in the array targets a specific weapon entity name.

Key Type Required Description
Name string The internal weapon entity name (e.g. weapon_awp). Must match a valid CS2 weapon.
ClipSize int | null Number of bullets per magazine. Set to -1 or omit to leave unchanged.
ReserveClips int | null Number of reserve magazines. Set to -1 or omit to leave unchanged.

Note: At least one of ClipSize or ReserveClips must be provided per entry — entries with neither are skipped. Note: Duplicate weapon entries are not allowed. If the same weapon appears more than once, only the first entry is used.


📄 Example Configuration

{
  "Weapons": [
    {
      "Name": "weapon_awp",
      "ClipSize": 10,
      "ReserveClips": 3
    },
    {
      "Name": "weapon_ak47",
      "ClipSize": 30,
      "ReserveClips": 5
    },
    {
      "Name": "weapon_m4a1_silencer",
      "ClipSize": 25
    },
    {
      "Name": "weapon_deagle",
      "ReserveClips": 4
    },
    {
      "Name": "weapon_negev",
      "ClipSize": 150,
      "ReserveClips": 2
    }
  ],
  "EnableDebug": false,
  "ConfigVersion": 1
}

Tip: You only need to include the weapons you want to override. Any weapon not listed in the config will keep its default CS2 ammo values.


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Change the magazine size and the number of spare magazines for any weapon. (for CounterStrikeSharp)

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