fix(canvas): detect non-scaleX transforms and honor shader value cache#122
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Two correctness bugs in the Canvas2D backend: - addQuad detected a transform only when ta !== 1, so scaleY-only, rotation, and skew transforms with scaleX === 1 were silently dropped and the node drew untransformed. Check all four matrix components. - CanvasShaderNode.update assigned cached shader values on a value-key hit but fell through to recompute anyway, making the canvas shader value cache dead code. Add the missing early return, matching WebGlShaderNode.update. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Summary
Fixes the two correctness bugs from the Canvas2D hot-path review (
docs/canvas-renderer-review.md, items 1 and 2):addQuadmissed scaleY-only transforms.hasTransformchecked onlyta !== 1, so any transform withscaleX === 1— scaleY-only, rotation, skew — was silently dropped and the node drew untransformed. Now checks all four matrix components:ta !== 1 || td !== 1 || tb !== 0 || tc !== 0.CanvasShaderNode.updatenever used its value cache. On a shader-value-cache hit it assignedthis.computed = computedand then unconditionally fell through to recompute, allocate a fresh computed object, and re-register the key. Added the missing earlyreturn, matchingWebGlShaderNode.update. Cache hits now skip the recompute and allocation.Tests
addQuadtransform-detection cases (scaleY-only, rotation-only, identity skip) inCanvasRenderer.test.tsCanvasShaderNode.test.tscovering cache miss, cache hit, and unchanged-key paths🤖 Generated with Claude Code