loadstring(game:HttpGet("https://raw.githubusercontent.com/snmwdd/DexPlusPlusPlusPlus/refs/heads/main/script.lua"))()Dex# is a customized rebuild of Dex++, adding new selection and editing tools, language options, and interface fixes.
Here are the features that were added/fixed in Dex#:
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Click GUI to select, with automatic Explorer navigation and blue selection outlines
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GUI picking supports PlayerGui and CoreGui, excluding only Dex's own interfaces and the executor's hidden container contents
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Move, Scale, and Rotate tools for selected GUI objects and parts
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GUI resize handles, rotation controls, and position/size guides
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Native three-axis movement, scaling, and rotation handles for parts
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Mouse and touch support for GUI selection and editing
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English / 中文 language switching in Settings, with English as the default
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Translate Properties below Language is enabled by default; Chinese property labels and categories update immediately, support English/Chinese searches, and the preference is saved
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Fully localized Save Instance options, with Decompile Scripts disabled by default
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Gray translucent File Manager in the Dex# menu for the executor's Workspace directory, with search, creation, text editing/saving and confirmed deletion; text previews are limited to 256 KB
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File Manager uses icon-only controls with localized hover tips, distinct folder/document icons and a grayscale Lua logo for
.lua/.luaufiles; narrow windows can scroll the toolbar horizontally -
Switch to Game Resources in the same window to search live images/textures and models, preview them, edit image asset references, copy asset IDs/instance paths, locate instances in Explorer, export models into the last Workspace folder, and confirm reference clearing/model deletion. Previews use script-free copies; changes affect the current client session. Resource rows are virtualized for large lists
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spyin the Dex# menu, adapted from the supplied Chinese bundle by deivid and upio, credited in Dex's contributor information. It starts when first opened and uses a native Dex window with gray translucent controls and Dex typography. The native Dex close button stops and unloads capture; minimizing keeps capture running. Original Cobalt close/minimize controls are removed. Dialogs use sibling layering so main-page rows do not cover their controls. Duplicate standalone Cobalt instances are detected, and failed startup exposes diagnostics with retry. Cobalt's internal Chinese interface and original features are retained -
Compact decompiler menu and an ASCII
Re-Deobfbutton -
Adds lua.expert/demo and Luaunveil, alongside Konstant, AdvancedDecompiler, Shiny, and Executor modes
getscriptbytecodeis required for non-Executor modes. -
Improved DataModel root compatibility to address empty Explorer trees
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Improved Script Viewer toolbar layout across different window sizes
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Fixed repeated settings dialog creation and invalid transparency inputs
- Download this repository
- Ensure you have Python 3
- Run build.py
- The executable script will be created as out.lua
- Chillz – Dex++ Maintainer
- Cazan – Helped me develop the Model Viewer
- Moon – Original Dex Explorer
- Toon – Contributor and IY's Dex parts and components
- ChatGPT6.1 - Help me write code
- luau-decompiler - decompiler deobf
- Cobalt - The
spymodule is adapted from Cobalt.
- Added "Translate Properties" setting (enabled by default), located below the language switcher.
- Added Chinese translations for common property names and categories.
- Added a semi-transparent gray file manager to the Dex# menu.
- Supports browsing, searching, creating, editing (text), saving, and deleting items within the Workspace folder.
- Added icons for folders, Lua/Luau scripts, and standard files; action buttons now use icons only, with hover tooltips.
- Added "Game Assets" mode, supporting search and preview for images, textures, and models.
- Supports modifying image references, copying asset IDs/paths, locating items in the Explorer, and exporting models.
- Added confirmation prompts for unsaved changes, clearing asset references, and deleting models.
- Added "Spy" functionality to the Dex# menu and credited original authors deivid and upio in the "About" section.
- Removed the global exclusion of CoreGui from GUI selection.
- Removed the original Cobalt close, minimize, and restore buttons when integrating Spy.
= Version number updated from 3.0 to v12.0. = Property search now supports both Chinese and English names; translation toggles refresh immediately; column widths and full-name tooltips optimized. = Completed Chinese translation for "Save Instance"; renamed the existing decompile option to "Decompile Script" (disabled by default). = Fixed an issue where checkboxes required clicking the input field or multiple clicks to register. = Optimized checkbox animations, disabled states, and setting label layouts. = Standardized the Spy name to "spy"; adopted Dex's semi-transparent gray window style, fonts, and native checkbox styling. = Replaced standard Spy icons with Dex icons; interface language switches between Chinese and English based on settings. = Spy now preloads and remains hidden during the initial Dex startup sequence, appearing immediately when the menu is opened. = Spy retains its capture state after being closed or minimized; no reloading required upon reopening. = Fixed an issue where Spy's secondary windows were obscured by the main window. = Improved handling of Spy startup failures, duplicate instance checks, and cleanup during Dex reloads. = Synchronized updates for source code, documentation, and packaging scripts.
