Implement parsing of espm records: SHOU, SLGM, WOOP, WTHR. Each record will have a corresponding .h and .cpp file. Additionally, include them in the following location: https://github.com/skyrim-multiplayer/skymp/blob/main/libespm/include/libespm/Records.h.
Documentation for the data format can be found here: https://en.uesp.net/wiki/Skyrim_Mod
Where to add: https://github.com/skyrim-multiplayer/skymp/tree/main/libespm
Examples are also available there 🙂
**UPD: EspmTest.cpp needs to be updated with tests for new espm records. ask skymp team for testing record IDs. **
Implement parsing of espm records: SHOU, SLGM, WOOP, WTHR. Each record will have a corresponding .h and .cpp file. Additionally, include them in the following location: https://github.com/skyrim-multiplayer/skymp/blob/main/libespm/include/libespm/Records.h.
Documentation for the data format can be found here: https://en.uesp.net/wiki/Skyrim_Mod
Where to add: https://github.com/skyrim-multiplayer/skymp/tree/main/libespm
Examples are also available there 🙂
**UPD: EspmTest.cpp needs to be updated with tests for new espm records. ask skymp team for testing record IDs. **