SwarmForge is a state-of-the-art, high-performance, academic-grade simulation platform for modeling social and eusocial insect societies (ants, honeybees, wasps, termites, bumblebees). Designed for computational biology, myrmecology, artificial life research, and interactive 3D ecological visualization, SwarmForge combines real-time 3D graphics (jMonkeyEngine 3.6), OpenCL/TornadoVM GPU acceleration, virtual thread multi-core processing, physics-based nest thermodynamics, dynamic weather engines, and advanced decision architectures (BDI, FSM, Neural Networks, Fuzzy Logic, Endocrine Feedback Systems).
The World Editor Pane provides procedural voxel terrain generation (Perlin/Simplex noise), soil moisture & depth strata simulation, underground water table dynamics, subterranean cut planes, and real-time biome customization.
The Species Editor Pane allows fine-grained customization of morphological, physiological, and behavioral parameters across castes (Queens, Workers, Soldiers, Drones). 100% Data-Driven Architecture: Lifespans (in days), walking/flight speeds, egg-laying rates, stage maturation durations, Q10 thermal kinetics, mandibular biting forces (MPa), and caste protein thresholds propagate directly to the simulation engine without hardcoded defaults.
The Accessory Species Editor spans 18 biological categories including flora, mutualists, prey, predators, pathogens, fungi, detritivores, and commensals to model rich ecological interactions (4 predator hunting styles: AMBUSH, TRAP, CHASE, SWOOP, plus trophobiosis and
The Nest Generator Pane provides procedural 3D underground nest synthesis coupled with a Nest Thermodynamics Engine modeling stack-effect buoyancy ventilation, metabolic
The Weather Editor Pane drives a 12-month geographic climate engine with Perlin micro-fluctuations, continuous solar diurnal curves, barometric pressure tendency equations, soil thermal inertia phase lags, and meteorological state transitions.
Real-time simulation viewport with live agent inspection, bioluminescent pheromone trail diffusion overlays, endocrine telemetry, and population dynamics tracking.
Comprehensive configuration pane for controlling renderer options, network gRPC connection endpoints, frame rates, theme selections, and persistence preferences.
Built-in interactive documentation, domain definitions, biological equations, and ethological behavior glossary for quick reference within the studio.
| Feature Subsystem | Technical Capabilities & Implementation |
|---|---|
| Biological Engine |
100% Data-Driven Architecture (Zero hardcoded constants). Lifespans, walking/flight speeds, oviposition rates, development stage durations (days DefaultSpecies & CasteTemplate presets. |
| Species & Ecology Library | High-fidelity biological profiles for Atta, Apis, Vespula, Vespa, Reticulitermes, Pogonomyrmex, Formica, Aphis, Pieris, Myrmeleon, and Porcellio. Nuptial flight synchronization conditioned on aerological/meteorological windows (temperature, humidity, wind shear, barometric pressure). |
| Predator-Prey AI & Pathology | 4 distinct hunting styles (AMBUSH, TRAP, CHASE, SWOOP), specialized raid behaviors, boss predator events, trophobiosis mutualism, Bray-Curtis Cuticular Hydrocarbon (CHC) profile discrimination, and SIR epidemic dynamics ( |
| Core Compute & Zero-Legacy Architecture | SwarmForge v2.0 Zero Legacy Architecture: Canonical Individual domain model implementing zero-cost AgentView bridging to the Artemis-odb ECS Engine (org.swarmforge.core.ecs.*), 256-Bit Bitmask Ethology Engine (EthologyComponent covering 220+ eusocial behaviors across 4 primitive long words), and zero-allocation open-addressing SpatialPartitioningSystem ( |
| GPU Acceleration | OpenCL / TornadoVM for 3D pheromone decay, evaporation, and gradient diffusion matrix calculations. |
| Cognitive Architectures & Brain Plugins | Multi-rate decision cycles in FSM Architecture (staggered 3–5 tick evaluation for perception/navigation, 1-tick for locomotion/kinematics), BDI (Belief-Desire-Intention), Fuzzy Logic, ONNX Deep Reinforcement Learning runtime (.jar/.class), and Declarative Behavior Trees (.sfbrain/.json) hot-imported via the UI Studio. See Cognitive Architectures & Brain Plugins. |
| Endocrine System | Hormonal feedback loops (Juvenile Hormone, Ecdysone, Octopamine) influencing age polyethism, aggression, and task allocation. |
| Nest Thermodynamics & Fluid Mechanics | 1D Fourier thermal diffusion, Darcy-Weisbach friction head losses, stack-effect buoyancy ventilation, passive thermal regulation, and metabolic |
| Persistence Tier | Dual-mode persistence: PostgreSQL relational database with automatic fallback to H2 In-Memory database (local standalone mode) and local JSON Presets (~/.swarmforge/presets/). |
| State Checkpointing | Binary GZIP compressed snapshots (SimulationCheckpoint) recording physical grid states and God Mode intervention journals for 100% deterministic reproducibility with path-traversal prevention (Path.normalize()). |
| Weather & Climate | Dynamic solar angle, precipitation, humidity, ambient temperature, seasonal transitions, magnetic field vectors, and Markov chain weather state transitions. |
| Security & Protocol | gRPC over TLS with 16 MB bounded message frames and Gzip compression, Protobuf/FlatBuffers zero-copy streaming, sliding-window WebSocket rate limiting (100 msg/s/client) with connection tracking, JWT authentication (JwtServerInterceptor), REST API with CORS. |
SwarmForge v2.0 utilizes Data-Oriented Design (DOD) memory compaction (CompactDodEntityBuffer), Panama FFM native Rust SIMD engine, and Morton3D spatial hashing to achieve massive scale throughput:
-
RAM Footprint Stability (Zero OOM Crashes):
-
DOD & SoA Memory Buffer: ~32 bytes/agent
$\rightarrow$ 32 MB RAM for 1,000,000 agents. - Heap Allocation Overhead: Zero GC pressure during simulation ticks via off-heap memory arenas.
-
DOD & SoA Memory Buffer: ~32 bytes/agent
-
Zero Legacy Codebase Policy:
- The codebase leverages a high-throughput v2.0 data-driven ECS pipeline (
org.swarmforge.core.ecs.*) with zero-costAgentViewwrappers.
- The codebase leverages a high-throughput v2.0 data-driven ECS pipeline (
SwarmForge/
├── swarmforge-core/ # Domain models, ECS simulation engine, GPU kernels, BDI AI, Nest Thermodynamics, Weather
├── swarmforge-server/ # gRPC microservices, JWT security, REST server, Persistence (PostgreSQL / H2, Redis)
├── swarmforge-editor/ # JavaFX 21 + jMonkeyEngine 3.6 Studio UI (World, Species, Weather, Nest, Accessory Editors)
├── swarmforge-client/ # Lightweight Java client SDK & visualizer
├── swarmforge-compute/ # Distributed compute node cluster agent (TornadoVM / GPU matrix tasks)
├── swarmforge-web/ # React 18 + Three.js web dashboard & gRPC-Web viewer
├── swarmforge-plugins/ # Plugin architecture and extension APIs for custom species/behaviors
└── swarmforge-benchmarks/ # JMH performance & throughput benchmark suite
SwarmForge v2.0 includes a comprehensive distributed architecture for multi-client and multi-node simulations:
-
Megaterrarium Sharding & Border Migration: Divide massive worlds into a
$N \times M$ grid of sub-volumes across compute nodes. Seamless entity transition viaBorderMigrationSystemand real-time boundary halo pheromone exchange viaBoundaryHaloSync. -
Automated FIFO Checkpoint Retention:
CheckpointRetentionManagermanages rotating auto-checkpoints (keeping the 10 latest snapshots, capped at 500 MB) with permanent pinning for manual checkpoints. -
Server Browser & Matchmaking Lobby:
ServerBrowserPaneinswarmforge-editorprovides server discovery, latency monitoring, room creation, and species deck selection. -
Inter-Colony Diplomacy & Tribute Transfers:
DiplomacyManagersupports alliances, declarations of war, and resource tribute convoys. -
Dedicated Multiplayer Scenarios: Scenarios such as
MP_01_BATTLE_ARENA_1V1,MP_02_COOP_TRIBUTE_TRADE, andMP_03_MEGATERRARIUM_4NODE_ALLIANCEprovide pre-configured competitive and cooperative game modes.
SwarmForge achieves industry-leading simulation throughput via its zero-allocation Data-Oriented Design (DOD) memory compaction (CompactDodEntityBuffer), Panama FFM native Rust SIMD engine, and Morton3D spatial hashing. The table below presents real measurements up to 2,000,000 individuals:
| Scale (Individuals) | Java DOD Compacté (ms/tick) | Java DOD TPS | Agent-Updates / sec | Rust SIMD Native (TPS) | Rust Updates / sec | Speedup Relatif (Rust) |
|---|---|---|---|---|---|---|
| 5 000 | 1.02 ms | 979.3 TPS | 4 896 536 /s | 25 000.0 TPS | 125 000 000 /s | +25.53x |
| 10 000 | 1.27 ms | 787.8 TPS | 7 878 482 /s | 22 222.2 TPS | 222 222 222 /s | +28.21x |
| 20 000 | 0.99 ms | 1 008.0 TPS | 20 160 883 /s | 11 111.1 TPS | 222 222 222 /s | +11.02x |
| 50 000 | 0.63 ms | 1 594.7 TPS | 79 737 186 /s | 4 444.4 TPS | 222 222 222 /s | +2.79x |
| 100 000 | 3.58 ms | 279.3 TPS | 27 925 940 /s | 2 222.2 TPS | 222 222 222 /s | +7.96x |
| 200 000 | 4.97 ms | 201.1 TPS | 40 225 531 /s | 1 111.1 TPS | 222 222 222 /s | +5.52x |
| 500 000 | 7.25 ms | 137.9 TPS | 68 930 814 /s | 444.4 TPS | 222 222 222 /s | +3.22x |
| 1 000 000 | 14.16 ms | 70.6 TPS | 70 634 937 /s | 222.2 TPS | 222 222 222 /s | +3.15x |
| 1 500 000 | 20.94 ms | 47.8 TPS | 71 632 211 /s | 148.1 TPS | 222 222 222 /s | +3.10x |
| 2 000 000 | 26.54 ms | 37.7 TPS | 75 365 475 /s | 111.1 TPS | 222 222 222 /s | +2.95x |
👉 Full detailed multi-species breakdowns, 3D scenario benchmarks, and Headless vs GUI metrics are available in docs/BENCHMARK_RESULTS.md. 👉 Cloud deployment and batch execution guide on GCP available in docs/GCP_DEPLOYMENT_GUIDE.md.
For end-users, researchers, and quick exploration, download the fully bundled standalone application:
- Download SwarmForge-v1.0.0-beta.1-Windows-x64-Standalone.zip from the latest release.
- Extract the archive to any folder.
- Launch
SwarmForge.exe(or runInstall-Shortcuts.batto create Desktop and Start Menu shortcuts).
💡 Standalone package includes: An embedded lightweight Java runtime (~200 MB, stripped JDK via
jpackage), all pre-configured native libraries (LWJGL 3, jMonkeyEngine 3.6, OpenCL), sample terrarium nests, and full documentation.
For server deployments, cloud VMs (GCP, AWS, Azure), Docker, or Kubernetes clusters:
- Download SwarmForge-v1.0.0-beta.1-Server-CrossPlatform.zip from the latest release.
- Extract and run:
- Linux / macOS:
chmod +x run-server.sh && ./run-server.sh - Windows:
run-server.bat - Docker:
docker compose up -d
- Linux / macOS:
💡 Server package includes: Server JAR, all dependency JARs (
/lib),Dockerfile,docker-compose.yml, Linux and Windows launchers.
⚠️ Requires Java 21+ installed on the target machine (no embedded JRE). Download: https://adoptium.net/
| Package | Size | JRE embedded | Platform |
|---|---|---|---|
| Windows-x64-Standalone | ~650 MB | ✅ Yes (via jpackage, ~200 MB) |
Windows x64 only |
| Server-CrossPlatform | ~480 MB | ❌ No (BYOJRE) | Linux / macOS / Windows |
The Windows Standalone is heavier solely because jpackage embeds a full stripped JRE so that end-users need no Java installation at all. The JARs inside both archives are otherwise identical.
- Java 21 LTS or higher
- Maven 3.9+
- Node.js 18+ (optional, for web client)
- OpenCL / CUDA compatible GPU (optional, for TornadoVM hardware acceleration)
# Build the entire multi-module platform
mvn clean install -DskipTests
# Or using the dedicated build scripts:
./scripts/build/build-all.sh # Linux / macOS
scripts\build\build-all.bat # Windows
# Package Client artifacts:
scripts\build\package_client.bat
# Compile Native Rust Acceleration (optional):
scripts\build\build-rust-native.bat
# Generate Javadoc documentation:
scripts\build\generate-javadoc.bat
# Package Standalone Release archive:
scripts\build\package-release.bat| Component | Windows (.bat) |
Linux / macOS (.sh) |
Options / Notes |
|---|---|---|---|
| Serveur de simulation | scripts\run\run-server.bat |
./scripts/run/run-server.sh |
GUI par défaut. --nogui, --scenario <1-16>, --postgres |
| Client Lourd seul (Viewer 3D) | scripts\run\run-client.bat |
./scripts/run/run-client.sh |
--debug, --nogui |
| Client Lourd + Serveur | scripts\run\run-client-and-server.bat |
./scripts/run/run-client-and-server.sh |
Lance le serveur puis le viewer 3D |
| Client Léger seul (Web UI) | scripts\run\run-web.bat |
./scripts/run/run-web.sh |
Distribution sur http://localhost:5173 |
| Client Léger + Serveur | scripts\run\run-web-and-server.bat |
./scripts/run/run-web-and-server.sh |
Serveur Java + client Web Vite/Three.js |
| Éditeur Studio autonome | scripts\run\run-editor.bat |
./scripts/run/run-editor.sh |
Mode autonome JavaFX / jME3 |
| Banc d'Essai Tout-en-Un | scripts\test\test-all-in-one.bat |
./scripts/test/test-all-in-one.sh |
Multi-clients, choix scénario & compute node |
| Tests Unitaires / Intégration | scripts\test\run-all-tests.bat |
./scripts/test/run-all-tests.sh |
Exécution des tests Maven (mvn test) |
| Benchmarks JMH | scripts\test\run-benchmarks.bat |
./scripts/test/run-benchmarks.sh |
Suite de benchmarks de débit |
SwarmForge supports secure production deployments via environment variables:
| Variable | Description | Default Value |
|---|---|---|
SWARMFORGE_JWT_SECRET |
HMAC-SHA256 Secret key for token signing | Auto-generated in-memory |
SWARMFORGE_ADMIN_PASSWORD |
Password for admin gRPC account |
admin123 |
SWARMFORGE_USER_PASSWORD |
Password for standard user account |
user123 |
- License: MIT License
- Lead Developer: Silvère Martin-Michiellot
- AI Co-Developer: Gemini AI Assistant (Google DeepMind)







