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Sovereign-Audio (The Rawdog PoC)

Status: The Absolute Minimum Viable Proof of Concept. Pure structural CSS and vanilla JS running in a native Android WebView, bridged to an allocation-free Rust UAC2 driver via a strictly minimal Kotlin tollbooth. Goal:

  1. Hardware Check: If Android 14+ (API 34), use native AudioTrack lossless APIs.
  2. Fallback: If Android 11 (Nvidia Shield), bypass AudioFlinger entirely. Play exactly ONE hardcoded 24-bit/96kHz FLAC file bundled inside the app assets directly to a connected USB DAC.
  3. Verify bit-perfect playback byte-for-byte in real-time, isolated from JVM garbage collection.

1. BACKSTORY & CONTEXT

Our target hardware is the legendary Nvidia Shield TV Pro. As of 2026, it is running Shield Experience 9.2.4, which is stuck on Android 11. Because of this, we are physically locked out of the native lossless USB audio APIs (AudioTrack.Builder.setLosslessRequest) introduced in Android 14.

If we want bit-perfect playback to our USB DAC without paying for bloated, closed-source commercial music players, we have to bypass the Android OS audio stack completely.

This Proof of Concept is inspired by two major breakthroughs that shook the Android audiophile scene in early 2026:

  1. decent-player / decent-usb-audio-driver (Released May 2026): The first fully open-source native USB Audio Class 2.0 (UAC2) driver for Android. However, developers quickly spotted a major flaw: calling malloc() and calloc() inside the high-speed, real-time audio ring buffer loop. In high-resolution audio, heap allocation inside a real-time thread introduces latency spikes, causing audible pops, clicks, and jitter.
  2. Vox Machina by Magos Vox (ASR, April 2026): A highly optimized, proprietary bypass engine built by a solo developer who went full "Thanos mode" to bypass Android's audio corruption. It is famous for proving bit-perfect playback live, byte-by-byte on the screen while the music plays.

Why Rust? We are porting the UAC2 bypass architecture to pure Rust to enforce compiler-guaranteed, allocation-free, lock-free real-time threads. We rip out all JVM callbacks from the audio submission loop to ensure Garbage Collection never starves the DAC.


2. FRONTEND: NATIVE WEBVIEW BRIDGE (assets/index.html)

We ride classless. The UI is built entirely using native semantic elements and structural CSS selectors. Zero build steps. We run this inside a standard Android WebView where the Android and SovereignEngine objects are injected globally via native bindings.

<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="UTF-8" />
		<title>Sovereign Audio PoC</title>
		<style>
			body {
				background: #0f1419;
				color: #e6b450;
				font-family: monospace;
				padding: 2rem;
				max-width: 800px;
				margin: 0 auto;
				& > main {
					display: flex;
					flex-direction: column;
					gap: 1.5rem;
				}
				& > main > button {
					background: #e6b450;
					color: #0f1419;
					border: none;
					padding: 1rem 2rem;
					font-size: 1.5rem;
					font-weight: bold;
					cursor: pointer;
					border-radius: 4px;
				}
				& > main > pre {
					background: #01060e;
					border: 1px solid #243347;
					padding: 1.5rem;
					height: 350px;
					overflow-y: auto;
					white-space: pre-wrap;
					color: #3efcd6;
					font-size: 0.9rem;
				}
			}
		</style>
		<script type="module">
			const playBtn = document.querySelector("main > button")
			const logArea = document.querySelector("main > pre")
			let isPlaying = false
			let pollInterval

			function log(msg) {
				const ts = new Date().toISOString().split("T")[1].slice(0, -1)
				logArea.textContent += `[${ts}] ${msg}\n`
				logArea.scrollTop = logArea.scrollHeight
			}

			async function initPlayback() {
				log("Initializing Playback Routine...")
				const osVersion = await Android.getApiLevel()

				if (osVersion >= 34) {
					log(`[PLATFORM] Android API ${osVersion} detected.`)
					log("[PLATFORM] Bypassing custom driver. Engaging native AudioTrack.Builder.setLosslessRequest()...")
					await Android.playNativeLossless("assets/test_24bit_96khz.flac")
					return true
				}

				log(`[PLATFORM] Android API ${osVersion}. Native lossless unavailable.`)
				const dacDetailsStr = await SovereignEngine.getConnectedDac()

				if (!dacDetailsStr) {
					log("⚠️ No compatible USB DAC detected. Hardware lock required.")
					return false
				}

				const dacDetails = JSON.parse(dacDetailsStr)
				log(`[DAC] Acquired: ${dacDetails.manufacturer} ${dacDetails.product}`)
				log(`[ENGINE] Handing raw FD to Rust layer...`)

				await SovereignEngine.startPlayback("assets/test_24bit_96khz.flac")

				// Poll the lock-free telemetry queue
				pollInterval = setInterval(async () => {
					const batchStr = await SovereignEngine.pollTelemetry()
					if (batchStr) {
						const batches = JSON.parse(batchStr)
						for (const t of batches) {
							log(
								`Chunk #${t.chunkId} | Src: 0x${t.srcHash.toString(16).toUpperCase()} | Wire: 0x${t.wireHash.toString(16).toUpperCase()} | Bit-Perfect: ${t.isMatch ? "✅" : "❌ CORRUPTED"}`
							)
						}
					}
				}, 16)

				return true
			}

			playBtn.addEventListener("click", async () => {
				if (!isPlaying) {
					if (await initPlayback()) {
						playBtn.textContent = "PAUSE"
						isPlaying = true
					}
				} else {
					SovereignEngine.stopPlayback()
					if (pollInterval) clearInterval(pollInterval)
					playBtn.textContent = "PLAY"
					isPlaying = false
					log("Playback halted. Hardware released.")
				}
			})
		</script>
	</head>
	<body>
		<main>
			<h1>Sovereign Audio PoC</h1>
			<button autofocus>PLAY</button>
			<pre>Waiting for physical hardware verification...</pre>
		</main>
	</body>
</html>

3. THE KOTLIN TOLLBOOTH & CAVEMAN BUILD

You cannot simply open("/dev/bus/usb/...") on unrooted Android. The kernel will deny access. We must appease the Android OS by writing the absolute bare minimum Kotlin/Java to trigger the system permission prompt, grab the USB File Descriptor (FD), and throw it across the JNI border to our Rust code.

Zero Android Studio Slop. We compile via a simple Makefile:

# Makefile
RUST_ARCH=aarch64-linux-android
APK_PATH=android/app/build/outputs/apk/debug/app-debug.apk

all: compile-rust build-apk

compile-rust:
	cd rust-engine && cargo ndk -t $(RUST_ARCH) build --release
	mkdir -p android/app/src/main/jniLibs/arm64-v8a
	cp rust-engine/target/$(RUST_ARCH)/release/libengine.so android/app/src/main/jniLibs/arm64-v8a/

build-apk:
	cd android && ./gradlew assembleDebug

deploy: all
	adb connect 192.168.1.50:5555
	adb install -r $(APK_PATH)
	adb shell am start -n com.rawdog.sovereign/.MainActivity

The WebView Bouncer (MainActivity.kt):

package com.rawdog.sovereign
// ... imports omitted for brevity ...

class MainActivity : Activity() {
    private lateinit var usbManager: UsbManager
    init { System.loadLibrary("engine") }
    external fun startRustEngine(fd: Int, flacPath: String)

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        usbManager = getSystemService(Context.USB_SERVICE) as UsbManager

        // Rawdog the WebView. No XML bloat.
        val webView = WebView(this).apply {
            settings.javaScriptEnabled = true
            addJavascriptInterface(WebAppInterface(), "SovereignEngine")
            loadUrl("file:///android_asset/index.html")
        }
        setContentView(webView)
    }

    inner class WebAppInterface {
        @JavascriptInterface
        fun startPlayback(flacPath: String) {
            val dac = usbManager.deviceList.values.firstOrNull() ?: return
            if (usbManager.hasPermission(dac)) {
                val connection = usbManager.openDevice(dac) ?: return
                // The Handover: Pass the raw Linux FD to Rust
                startRustEngine(connection.fileDescriptor, flacPath)
            } else {
                // Request OS permission logic...
            }
        }
        // ... pollTelemetry() / stopPlayback() omitted ...
    }
}

4. BYPASS ENGINE (RUST) (src/engine.rs)

Once Rust has the File Descriptor, we are in control.

The Mathematics of Verification: You cannot hash a variable-length FLAC frame (e.g., 4096 samples) and compare it against fixed 1024-byte USB payloads. Thread 1 unpacks the FLAC to a flat PCM buffer, slices it into exact 1024-byte chunks, hashes them, and passes the expected hashes through a synchronization queue to Thread 2. Thread 2 reads the wire buffer, re-hashes it, and fires telemetry safely to the UI polling queue.

use std::os::unix::io::RawFd;
use claxon::FlacReader;
use rtrb::RingBuffer;
use std::thread;
use xxhash_rust::xxh32::xxh32;

pub struct TelemetryEvent {
    pub chunk_id: u32,
    pub src_hash: u32,
    pub wire_hash: u32,
    pub is_match: bool,
}

pub fn start_poc_engine(raw_fd: RawFd, flac_bytes: &'static [u8]) {
    // 1. Audio Pipe: PCM Data to DAC
    let (mut audio_tx, mut audio_rx) = RingBuffer::<u8>::new(65536);
    // 2. Hash Pipe: Sync expected hashes between threads
    let (mut hash_tx, mut hash_rx) = RingBuffer::<u32>::new(128);
    // 3. Telemetry Pipe: UI polling queue (NO JVM CALLBACKS DURING AUDIO SUBMISSION)
    let (mut telem_tx, mut _telem_rx) = RingBuffer::<TelemetryEvent>::new(1024);

    // THREAD 1: Decoder & Source Hasher
    thread::spawn(move || {
        let mut reader = FlacReader::new(flac_bytes).expect("Invalid FLAC asset");
        let mut frame_reader = reader.blocks();
        let mut block_buffer = Vec::with_capacity(8192);
        let mut flat_pcm = Vec::with_capacity(65536);

        while let Some(Ok(block)) = frame_reader.read_next_or_eof(block_buffer) {
            for sample in block.samples() {
                let bytes = sample.to_le_bytes();
                flat_pcm.extend_from_slice(&bytes[0..3]);
            }

            let mut offset = 0;
            while flat_pcm.len() - offset >= 1024 {
                let chunk_data = &flat_pcm[offset..offset + 1024];
                let src_hash = xxh32(chunk_data, 42);

                if let Ok(mut chunk) = audio_tx.write_chunk(1024) {
                    let (first, second) = chunk.as_mut_slices();
                    let split = first.len();
                    first.copy_from_slice(&chunk_data[..split]);
                    if !second.is_empty() {
                        second.copy_from_slice(&chunk_data[split..]);
                    }
                    chunk.commit_all();

                    while hash_tx.push(src_hash).is_err() { thread::yield_now(); }
                }
                offset += 1024;
            }
            flat_pcm.drain(0..offset);

            block_buffer = block;
            block_buffer.clear();
        }
    });

    // THREAD 2: Real-time USB Isochronous Emitter
    thread::spawn(move || {
        let mut transfer_buf = vec![0u8; 1024];
        let mut chunk_id = 0;

        loop {
            if let Ok(chunk) = audio_rx.read_chunk(1024) {
                let (first, second) = chunk.as_slices();
                let split = first.len();
                transfer_buf[..split].copy_from_slice(first);
                if !second.is_empty() {
                    transfer_buf[split..].copy_from_slice(second);
                }
                chunk.commit_all();

                let wire_hash = xxh32(&transfer_buf, 42);
                let src_hash = hash_rx.pop().unwrap_or(0);

                unsafe {
                    submit_to_usbfs_ring(raw_fd, &transfer_buf);
                }

                if !telem_tx.is_full() {
                    let _ = telem_tx.push(TelemetryEvent {
                        chunk_id, src_hash, wire_hash, is_match: src_hash == wire_hash,
                    });
                }
                chunk_id += 1;
            } else {
                thread::yield_now();
            }
        }
    });
}

unsafe fn submit_to_usbfs_ring(_fd: RawFd, _data: &[u8]) {
    // Submits URB structs via ioctl(USBDEVFS_SUBMITURB) and reaps via ioctl(USBDEVFS_REAPURBNDELAY)
}

5. DIAGNOSTIC LOG

When you hit PLAY, the JS polling routine pulls telemetry from the Rust queue without locking the audio thread:

[13:25:01.002] Initializing Playback Routine...
[13:25:01.005] [PLATFORM] Android API 30. Native lossless unavailable.
[13:25:01.045] [DAC] Acquired: some_dac_model (UAC2)
[13:25:01.046] [ENGINE] Handing raw FD to Rust layer...
[13:25:04.240] Chunk #1 | Src: 0xA3F109E2 | Wire: 0xA3F109E2 | Bit-Perfect: ✅
[13:25:04.250] Chunk #2 | Src: 0x48BC910A | Wire: 0x48BC910A | Bit-Perfect: ✅
[13:25:04.260] Chunk #3 | Src: 0xF90B1E22 | Wire: 0xF90B1E22 | Bit-Perfect: ✅
...
[13:25:10.501] Playback halted. Hardware released.

6. EVIDENCE & REFERENCES


7. KNOWN CHALLENGES

Bypassing the entire operating system stack to talk directly to USB hardware is a brutalist engineering choice. If you attempt to compile this, understand that you are running a kernel driver in user-space.

Here is why this will probably blow up your speakers if you aren't careful:

I. Isochronous Hell (The Packet Juggling Act)

Unlike bulk transfers, USB Audio Class 2.0 (UAC2) uses Isochronous transfers. This means you cannot use standard read/write system calls.

  • You must hand-craft raw usbdevfs_urb structures and submit them asynchronously via ioctl(fd, USBDEVFS_SUBMITURB).
  • You must keep a continuous pipeline of 8 to 16 URBs queued in the kernel.
  • If our user-space thread lags by even 125 microseconds (one high-speed microframe), the pipeline starves. The DAC will emit a loud, painful digital pop.

II. The Feedback Loop (Clock Drift)

Your high-end DAC does not run on the Android TV’s clock; it runs on its own internal crystal oscillator. This is Asynchronous USB Audio.

  • The DAC will tell the host exactly how many samples it wants via a dedicated Feedback Endpoint.
  • Our Rust driver cannot blindly send a static number of samples. It must constantly read the feedback endpoint and dynamically adjust the payload sizes (e.g., sending 95 samples on one frame, 97 on the next) to prevent buffer drift.
  • Skip this math, and the buffer will overflow or underrun every few minutes, causing rhythmic clicks.

III. Android OS Thread Scheduling Sandbox

The stock, unrooted Android Linux kernel does not trust user-space apps. It will not grant our thread SCHED_FIFO or SCHED_RR (real-time priority) scheduling.

  • If the Android OS decides to run a background system task, it can preempt our Rust thread for 10ms.
  • In our world, 10ms of preemption is an eternity. This is why the audio loop must remain 100% lock-free, allocation-free, and JNI-free.

IV. Kernel Driver Eviction

Before we can claim the DAC's USB interfaces, we have to forcefully evict the kernel's built-in ALSA driver using ioctl(fd, USBDEVFS_DISCONNECT). On some locked-down vendor forks of Android 11, the OS will aggressively fight back and attempt to reclaim the hardware immediately.


⚠️ AUDIOPHILE WARNING: PROTECT YOUR EARS

If you mismatch your 24-bit alignment (e.g., shifting the bytes incorrectly by a single position), or if the URB thread undergoes a major underrun, the DAC will not emit "low-quality" music.

It will emit maximum-amplitude (0dB FS) raw digital white noise.

DO NOT test this while wearing headphones, and DO NOT connect this to your main power amplifiers during development. Test with a cheap $10 USB-C dongle and an oscilloscope (or cheap throwaway IEMs sitting on your desk) first.

About

Highly ambitious, extremely niche, and technically hostile. Designed for Android TV / Shield TV Pro (Android 11) to bypass the AudioFlinger mixer entirely using a custom Rust-based User-Space USB Audio Class 2 (UAC2) engine.

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