Feature/mp3 mouse map control - #230
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AluminiumBromid wants to merge 4 commits into
Open
AluminiumBromid wants to merge 4 commits into
AluminiumBromid wants to merge 4 commits into
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No solution for settings menu.
…andalone, without disabling access to the other menus. Usage: When the 3D map is open, you can rotate the map with mouse/R-stick and translate it with WASD/L-stick while the ingame cursor is locked to the [planet] button. Hold the "Lock-On" button to control the cursor when using the 3D map. The "Lock-On" button was choosen because its the default way the game switches between rotation/translation in the 3D map. Outside of the 3D map, the cursor functions as before. - Added CheckLockOn() in GCPad, Wiimote, HackConfig - Reverse engineered web_interface_list-addresses for PRIME_3/PRIME_3_STANDALONE and implemented in AddressDBInit.cpp - Added menu-cursor-logic in FpsControls.cpp using CheckLockOn() and web_interface_list. - Reworked MapController.cpp for MP3/Standalone, added VMC option (job==2) to rotate_map_mp3. - Implemented on_state_change() for MapController to stop the camera from rotating when disabling MapController while in the map.
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Hi, the past months I've been hard at work to create an implementation to control the map of Metroid Prime 3 with the mouse, as is done in the other games. Metroid Prime 3 is my favorite one of the trilogy (don't smite me), and I really yearned for this feature.
This was not as easy as I thought, but I made it work while still maintaining the usability of the menus.
Usage:
When the 3D map is open, you can rotate the map with mouse/R-stick and translate it with WASD/L-stick while the ingame cursor is locked to the [planet] button.
Hold the "Lock-On" button to control the cursor when using the 3D map.
The "Lock-On" button was chosen because it's the default way the game switches between rotation/translation in the 3D map.
Outside of the 3D map, the cursor functions as before.
I tried to keep the impact on the repo minimal and stay close to the syntax used by this project. I also tried to catch any situation where the map might "jump" after a transition, but I might have missed some.
Currently, the cursor is moveable when "Lock-On" is held. This feels natural for me, but maybe one prefers a switch instead. I am open to feedback.
Thank you.