A simple chess game built in Godot where everything starts normal... until turn 5.
After the 5th turn, random chaos events start triggering with a 50% chance at the end of each round. These events mess with the game in unpredictable ways, swapping pieces, messing up the board, and generally ruining any serious strategy.
- Standard chess rules
- Chaos begins after round 5 (i.e. after both sides have moved 5 times).
- Every round after that has a 50% chance to trigger a chaos event.
- Game ends when a king is captured (yes that's possible here) or no legal moves remain.
- Play against yourself or CPU.
- Better AI
- More chaos event variety
- Configurable chaos frequency
Sounds and effectsDONE ✅
