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iOS: an App Intent that opens the game (Siri, Shortcuts, the Action Button) - #572
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…utton)
PlayGameIntent opens the app; the game's own launcher and settings then run as
usual. Its App Shortcut phrases use the app's name ("Play <game>", "Start
<game>"), so every game's app offers its own. Static lets, so it builds under
Swift 6 strict concurrency as well as the project's Swift 5 mode.
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Closing this. Opening the game from Siri, Shortcuts or the Action Button is easy for a front end to add on its own, and I'd rather keep the open list to changes the host needs. Thanks for looking! |
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What and why
Split out of #482 per review (one concern per PR).
dm/ios/Sources/PlayGameIntent.swift(new, 27 lines):PlayGameIntentopens the app, and the game's own launcher and settings then run as usual. Its App Shortcut phrases use the app's own name ("Play ", "Start "), so each game's app offers its own shortcut in Siri, Shortcuts and the Action Button with no per-game code.Sourcesglob; no project, Info.plist, host or shader changes.Checked
lets). No other tests are stated in the original description.scripts/regress.py check --games: not stated.Front ends
None: no front end has to act on this.
Docs
docs/reference/<subsystem>.mdentry, andpython3 dm/tools/docs_symptoms.pywas run (the symptom index). Not ticked: the diff is one new Swift file and contains no docs entry.dmsh_chain.py --headerwas run anddm/gfx/nvn/dmsh_chain.his part of the change. Not applicable: no chain tool changed (the diff is onlydm/ios/Sources/PlayGameIntent.swift).Rebased onto main
fd8188c9on 2026-11-10 with no conflicts (head248269ec). On that headtest_xcode_workflow.pypasses (7 tests) and the unsigned iOS app builds withPlayGameIntent.swift. The commit carried the wrong author address by mistake; it's now under mine.