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VABSDIFF (sad) translates (chain change) - #2053

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Know-It-All-Brother:ampere-vabsdiff

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@Know-It-All-Brother Know-It-All-Brother commented Nov 9, 2026 •

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Part of the Ampere accuracy series (#2040). It depends on #2041 for the test: the commits before this PR's own are #2041's and drop out once it lands, so this PR's own change is the last commit.

What and why

sad.u32 compiles to VABSDIFF (opcode 0x214): |a − b| + c. The translator had no entry for it in any form, so a shader with one failed to translate.

AVabsdiff computes max(a, b) − min(a, b) + c with 32-bit wraparound, comparing signed when bit 73 is set and unsigned when it's clear, the same convention IMNMX uses. The fixture's encoding has a predicate output at bits 81–83 set to PT. Anything else there, or in the other modifier bits, fails the shader rather than guessing, since I couldn't find a description of those fields (Mesa NAK has no VABSDIFF). Each one costs a min, a max, a subtract and an add.

Reference entry: "VABSDIFF, the absolute difference with an add" in docs/reference/shaders.md.

How to verify

DMSH_TEST_XLATE=dm/gfx/tools/dmsh_xlate_bin/dmsh_xlate AMPERE_ORIN_ONLY=isad python3 dm/gfx/tests/test_dmsh_ampere_orin.py

isad failed to translate on main and now matches the Orin in all 1,024 lanes, so it comes out of KNOWN. Not checked against the GPU: the signed form (the fixture only has .U32) and the non-register operand forms.

Checked

  • Tests: test_dmsh_ampere_orin.py; every other test_dmsh_* gives the same result as on main (test_dmsh_ampere_mem.py, test_dmsh_meshstage.py and test_dmsh_pairs.py fail on main the same way); test_nsp_chain.py, test_xlate_anycpu.py, test_docs.py.
  • Translator: the dlls are rebuilt from this tree with .NET 10; tool_lock.py --update-lock and dmsh_chain.py --header were run (chain d136f647d7b7).
  • Devices and OS: MacBook Pro M5 Max, macOS 27.
  • regress.py: not run. My only local Switch 2 build's shader package comes from an older shader split than main's map, so main's chain can't build it. Ocarina of Time's build already translates every shader, so it can't contain this instruction.
  • Games run: none.

Docs

  • docs/reference/shaders.md has the entry, and python3 dm/tools/docs_symptoms.py was run
  • A chain tool changed: dmsh_chain.py --header was run, and dmsh_chain.h, the translator dlls and the lock are part of the change
  • No game files, keys or data extracted from a game

…re_orin.py runs about 190 operations, each the GPU compiler's own machine code for one PTX operation, through the translator, spirv-cross, the chain's MSL rewrites and Metal on this Mac's GPU, and compares every output word with what a Jetson Orin (sm_87) computed from the same 1,024 input rows. The translator tests checked the MSL a few encodings give, not the values; this one finds the FSETP.NE, SHFL lane, F2FP, rounding-mode and signed-zero differences the tracking issue lists, which KNOWN names until each fix takes its entry out. dm/gfx/tools/ampere_orin/capture.py records the fixture on any Linux machine with an Ampere GPU and NVIDIA's driver, with no toolkit or compiler on either side
…ules with its functions, so a rewrite that uses one (struct in PR seedds#1902's hfma_msl) runs as it does in a build instead of raising NameError
…ad (|a - b| + c) compiles to VABSDIFF (opcode 0x214), which the Ampere opcode table had no entry for, so a shader using it failed to translate. The emitter takes max(a, b) - min(a, b) + c, wrapping at 32 bits, comparing a and b unsigned when bit 73 is clear (.U32, as IMNMX) and signed when it is set, and it is registered for every ALU form, whose operands the shared reader takes; a predicate output other than PT or any other modifier bit still fails the translation, since none has been seen. test_dmsh_ampere_orin.py's isad (sad.u32) failed to translate before and now matches the Jetson Orin in all 1,024 lanes, and the other translator tests give what main gives; chain d136f647d7b7
@github-actions github-actions Bot added nvn NVN on Metal and its tests (dm/gfx/nvn, dm/gfx/tests) docs Documentation shader chain The shader translation chain (DMSH_CHAIN): a change rebuilds every game's shaders labels Nov 9, 2026
Know-It-All-Brother added a commit to Know-It-All-Brother/nxnative that referenced this pull request Nov 9, 2026
…ator rebuilt from its own source; chain 44916a290a03
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