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Add click on canvas to jumpToEntry in multi-edit mode#49

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RibosomeK:click-to-change-currentIndex-in-multiple-entry-edit-mode
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Add click on canvas to jumpToEntry in multi-edit mode#49
RibosomeK wants to merge 1 commit into
sdercolin:mainfrom
RibosomeK:click-to-change-currentIndex-in-multiple-entry-edit-mode

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@RibosomeK

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add click to jumpToEntry in multiple entry edit mode (default is off, and can be turn on in Preference - Editor) along with chinese translation
After testing, I found a bug, if your mouse did not move, it would not "jump", I don't know how to fix that, but I would consider it doesn't really affect the actual experience.

… and can be turn on in `Preference - Editor`) along with chinese translation
PreferencesEditorDescription -> "Customize the editor's appearance and behavior."
PreferencesEditorPlayerCursorColor -> "Player cursor color"
PreferencesEditorClickToJumToEntry ->
"Jump to the cursor position entry by clicking it on canvas in multiple entry edit mode"

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QQ_1730898459961
The title should be simple and short, like "Click to switch entry"
We can add a description to it.

PreferencesEditor -> "Editor"
PreferencesEditorDescription -> "Customize the editor's appearance and behavior."
PreferencesEditorPlayerCursorColor -> "Player cursor color"
PreferencesEditorClickToJumToEntry ->

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typo: Jum -> Jump

select = { it.playerCursorColor },
update = { copy(playerCursorColor = it) },
)
switch(

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Let's place it over the color.

cursorStateValue.position?.let { position ->
getEntryIndexByCursorPosition(position)?.let { index ->
// having bugs here
// if the cursor do not move, it would not jump

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Do you mean, when only clicking and without any moving, this line is not executed?
It doesn't happen on my side.
Could you explain more?

editorState: EditorState,
) {
val action = keyboardState.getEnabledMouseClickAction(event) ?: return
if (action.canMoveParameter()) {

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I think we need to add another mouse action instead of handling it over the existing moving actions, right now, if we enable this, it's very difficult to drag parameter lines, because when you press, it immediately causes the jumping.

Also, it might be better UX if we handle it on mouse release (up), not mouse press (down).

Even if we use another mouse action, we should note that the action def might be the same for multiple actions (e.g. we can simply set Left Click on this new action).
So, e.g. when we handle it on mouse release, we need to check whether this release event is a finishing event of a dragging, and only handle when it's not.

@RibosomeK

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Thanks for all the advices and code review and I really appreciate them. I would look into them and try to push myself to finish them in a week or two. And again thanks for your work and the whole project.

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2 participants