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docs: certify replay modes and correct the certification method - #45

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Jul 24, 2026
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docs: certify replay modes and correct the certification method#45
prabu-openclaw merged 1 commit into
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docs/certify-replay-modes

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Follow-up to #44 — the evidence trail, brought in line with what is actually covered.

Why

MissionCertificationMatrix.md certified the six story missions and mentioned gauntlet, contract and arena exactly zero times. Those modes were live with unit coverage only. A device pass on 2026-07-23 found side contracts uncompletable while the whole suite was green.

What

Replay-mode matrix — all 20 arenas, contract tiers 1–3, gauntlet floors 1–8, with what each column certifies. Every run is finished the player's way, walking onto the pad, not by calling the extraction intent.

Method correction. The logic layer enters through authority (applyRoomEntry, requestExtractionResolution); a player calls neither. That translation layer had no coverage, which is precisely how the blocker shipped — and ContractBoardTests' own "end to end" test hand-called markCurrentRoomCleared(), so it passed throughout. Records what StepOnSemanticsTests now covers, and notes that both new suites are mutation-checked (a test that cannot fail is not evidence).

Honest-gaps annotation. The "touch feel" entry was quietly absorbing functional tap/move → intent wiring that automation can in fact reach. Now says so; the genuinely non-computable remainder is hit-testing, gestures and camera.

Exit gate gains a REPLAY_MODES block, including device_pass: PENDING — nothing in that section has run on hardware.

Test count refreshed 85/94 → 126 in the two living docs. The dated WP receipts keep their historical numbers.

Note

Docs only — no code. Separately, a simulator smoke pass after #44 confirmed all six campaign missions and a gauntlet floor still launch, render and roll initiative.

🤖 Generated with Claude Code

MissionCertificationMatrix.md covered the six story missions and mentioned
gauntlet, contract and arena zero times -- those modes were live with unit
coverage only, and a device pass on 2026-07-23 found side contracts
uncompletable while the whole suite was green.

Adds the replay-mode matrix (20 arenas, contract tiers 1-3, gauntlet floors
1-8, all finished by walking onto the pad) and records what each column
actually certifies.

Also records a method correction. The logic layer enters through authority
(applyRoomEntry, requestExtractionResolution); a player calls neither. That
translation layer had no coverage, which is precisely how the blocker
shipped. StepOnSemanticsTests now covers the step-on half, and the "touch
feel" honest-gap entry is annotated to say so -- it was quietly absorbing
functional wiring that automation can in fact reach.

Test count refreshed 85/94 -> 126 in the two living docs. The dated WP
receipts keep their historical numbers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@prabu-openclaw
prabu-openclaw merged commit 229260d into main Jul 24, 2026
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prabu-openclaw deleted the docs/certify-replay-modes branch July 24, 2026 04:18
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