I have eye tracking enabled in customheadset 1.3.0 and calibrated in Pimax Evo. No Man's sky supports DFR from an update yesterday.. However I do not think it is working as GPU utilization is unaffected whether the eye tracking toggle in 1.3.0 is on or off...
Is there a way to test eye tracking data passed in OpenVR? No Man's Sky is an OpenVR app and does not use OpenXR quad views for DFR
I have eye tracking enabled in customheadset 1.3.0 and calibrated in Pimax Evo. No Man's sky supports DFR from an update yesterday.. However I do not think it is working as GPU utilization is unaffected whether the eye tracking toggle in 1.3.0 is on or off...
Is there a way to test eye tracking data passed in OpenVR? No Man's Sky is an OpenVR app and does not use OpenXR quad views for DFR