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No Man's Sky ("Cosmos" update) should render using DFR but doesn't? #108

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@jcooray

I have eye tracking enabled in customheadset 1.3.0 and calibrated in Pimax Evo. No Man's sky supports DFR from an update yesterday.. However I do not think it is working as GPU utilization is unaffected whether the eye tracking toggle in 1.3.0 is on or off...

Is there a way to test eye tracking data passed in OpenVR? No Man's Sky is an OpenVR app and does not use OpenXR quad views for DFR

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