docs-sync sentinel: replace dead strike/cooldown model with score-based routing enforcement - #10
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… score-based routing enforcement - replay samples 'a sample of nodes' (was: three randomly selected) - deviations lower scores; below routing threshold removed from routing, enforced by router (was: strikes -> disqualified -> cooldown in sentinel) - lag is a separate check issuing eth_blockNumber, normalized by avg block production time (was: 'during replay checks', '30-day rolling average') - severe lag -> removed from production routing (was: immediately blacklisted) - validation frequency adapts to traffic (was: forces rounds at least once per hour) - provider lag-checks: severe lag removed from production routing; leaves active threshold numbers out
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Summary
This PR syncs the documentation with the current Sentinel implementation by removing references to a dead "strike → 3 strikes → disqualified → cooldown" model and replacing it with the actual score-based routing enforcement mechanism.
Key Changes
intro/data-quality.mdxReplay Checks Section:
Lag Checks Section:
eth_blockNumbercalls (previously described as happening "during replay checks")Implementation Details:
provider/lag-checks.mdxPurpose
The documentation previously described an outdated model that no longer exists in the codebase. This PR aligns the documentation with the actual Sentinel implementation: a scoring system where nodes are continuously evaluated, and routing decisions are made downstream based on trust scores, rather than a rigid strike count system.