Fix issue where offline players were prioritized in getPlayer()#34
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Fix issue where offline players were prioritized in getPlayer()#34
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the only issue that i can think of that this could create would be in Commandmail. luckily that command never used this function in the first place... infact mail already prioritizes online players, so something to fix in the future?
sshshark
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Mar 24, 2025
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Bug fix works as intended.
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The only issue that this could create would be in Commandmail. Luckily, that command never used this function in the first place and already prioritizes online players.
Something to consider fixing in the future perhaps...