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Releases: reonZ/trigger-engine

1.5.0

16 Mar 13:50

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  • pf2e-trigger:
    • add Action Sent to Chat event node:
      • it will trigger whenever an action message is created regardless of how (there is no way to identify otherwise)
      • if the Action Slug remains empty, the event will trigger for any action
      • the Targets output is only ever related to the PF2e Toolbelt module as action messages normally don't have a target
    • add Remove Condition action node:
      • it will remove every non-locked instances of the condition from the actor

1.4.2

27 Feb 14:46

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  • Extract from Actor/Item:
    • fix path field for the custom outputs not being localized
  • pf2e-trigger:
    • Decrease Condition:
      • fix the condition value being raised to the min input if the actor already had the condition at a lower value

1.4.1

18 Feb 12:52

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  • pf2e-trigger:
    • Roll Damage:
      • fix dc value not always being forwarded to the message flags

1.4.0

17 Feb 13:26

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  • fix the Create/Edit Trigger dialog width
  • pf2e-trigger:
    • Increase Condition:
      • fix mishandling of increment value
    • Move Time:
      • add new Threshold state allowing you to move time up to a defined system threshold (dusk, down, etc.)
      • fix node missing icon

1.3.0

17 Feb 00:00

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  • pf2e-trigger:
    • add Is Reroll boolean output to the Attack Rolled and Check Rolled event nodes
    • add Has Special Resource condition node
      • the resource must also have a max value greater than 0
        • this is useful for mythic characters as hero-points always exists in the data
      • it returns the current value as an output (default -1)
    • add Move Time action node to update the system world clock
    • rename Update Resource into Update Special Resource

1.2.0

07 Feb 22:09

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  • move the Filter Targets node to the Extrator category
  • fix not being able to enable third-party triggers if no copy exist in your world
  • pf2e-trigger:
    • add new Extract Item Formula node
      • you can extract formula from a compendium/world item as well
    • move the Get ChoiceSet Selection node to the Extractor category
    • move the Get RollOption Value node to the Extractor category

1.1.0

06 Feb 12:12

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  • the text -> number now returns -1 as default value instead of 0
  • add new Refresh Application button next to the Save Triggers in the trigger menu
    • this completely closes and re-open the menu and re-select the current trigger
    • it offers you to save your triggers before the refresh, otherwise, any un-saved change will be lost
  • pf2e-trigger:
    • add new Update Effect Duration action node
    • add new Get RollOption Value logic node
      • it returns the part after the provided prefix of a roll-option
      • e.g. you provide kinetic-gate:first-element and the returned value will be fire-gate if the roll-option is kinetic-gate:first-element:fire-gate
      • if you need it as a numerical value, the text -> number convertor will take care of it for you
    • fix Increase Condition reducing an existing badge value down to the Maximum input field
    • fix Increase Effect Badge not working in its Item state

1.0.2

02 Feb 20:10

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  • pf2e-trigger:
    • the Compare Alliance node no longer uses the system's isAllyOf and isEnemeyOf methods, it instead directly compare their alliance ; which means that comparing an actor with itself will now return true for Are Allies
    • image paths inputs are now doubled to support paths from both the pf2e & sf2e systems

1.0.1

02 Feb 16:41

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  • pf2e-trigger application:
    • add a Roller target output to the Check Roll event node, the Target out put which was previously the roller of the check will now be the actual target of the message

1.0.0

02 Feb 12:42

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  • official foundry release