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release notes 1.0.0
drpetersonfernandes edited this page Aug 15, 2026
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A pure managed .NET library and CLI for reading/writing Dolphin RVZ disc images and decoding the legacy GameCube/Wii formats — byte-for-byte, cross-checked against real games and the official No-Intro SHA-1s.
dotnet add package RVZSharp
- RVZ/WIA reader — full container validation (magic, versions, every SHA-1, structure rules) and random-access decoding back to the original disc image, byte-for-byte
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Legacy decoders — GCZ, CISO/WBI, WBFS (incl. split files), TGC, NFS, plain ISO — all
auto-detected through one
Blob.Open(...) -
RVZ writer — converts any supported image to RVZ like Dolphin does: all five codecs
(None, BZip2, LZMA1, LZMA2, Zstd incl. negative "fast" levels), chunk sizes
32 KiB–4 MiB, PRNG-junk packing with seed recovery,
--scrub, progress reporting and cancellation - Wii partitions — SHA-1 hash trees (h0/h1/h2), hash exceptions, AES-128-CBC — decrypted/re-encrypted exactly like Dolphin produces
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Targets:
net8.0,net9.0,net10.0— 100% managed, no native code - Fully documented API — XML docs on every public/internal type and member (shipped in the package)
using RVZSharp;
using RVZSharp.Blobs;
using var blob = Blob.Open(@"game.rvz"); // any format, auto-detected
using var reader = RvzReader.Open(file);
var iso = reader.ReadFully(); // byte-exact ISO
using var output = File.Create(@"game.rvz");
RvzWriter.Write(Blob.Open(@"game.iso"), output,
new RvzWriteOptions { Compression = CompressionType.Zstd, CompressionLevel = 5 });CLI (rvzsharp):
rvzsharp header -i game.rvz
rvzsharp verify -i game.rvz -a sha1
rvzsharp convert -i game.iso -o game.rvz -f rvz -c zstd -l 5 -b 131072
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410 tests — 313 synthetic round-trips (~30 s) plus a 97-test real-file suite decoding
actual GameCube/Wii RVZ images against their official No-Intro DAT SHA-1s and re-encoding
them back to the same hash, on machines with the games mounted
(
F:\Nintendo GameCube/F:\Nintendo Wii) - Audited against Dolphin's implementation and the
rvz-1.0.3Go reference; every divergence pinned by a regression test - Cross-platform: single-file self-contained binaries for Windows and Linux (x64 + arm64); the library runs on any platform the runtime supports
| NuGet | RVZSharp 1.0.0 |
| Docs | the docs/ wiki — format specs, library API, CLI reference |
| Repository | github.com/purelogiccode/RVZSharp |
GPL-2.0-or-later — the RVZ/WIA format logic derives from
Dolphin, and the library is licensed under the
same terms Dolphin uses. All dependencies and third-party components (MIT LZMA decoder port,
MIT/public-domain runtime codecs, BSD Go reference) are credited in
THIRD-PARTY-NOTICES.md.
| File | Size |
|---|---|
rvzsharp_v1.0.0_win-x64.zip |
31.97 MB |
rvzsharp_v1.0.0_win-arm64.zip |
30.57 MB |
rvzsharp_v1.0.0_linux-x64.zip |
31.92 MB |
rvzsharp_v1.0.0_linux-arm64.zip |
30.08 MB |