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3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,8 @@ This is a custom render engine written in rust and WGSL.
| Resolution | --resolution | -r | 1280x720
| Mouse sensitivity | --sensitivity | -s | 0.001
| Max framerate | --framelimit | -f | 144
| Camera speed | --movespeed | -c | 1.5
| Camera speed | --movespeed | -m | 1.5
| Field of view | --fov | -v | 60.0

## Features

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5 changes: 4 additions & 1 deletion src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,9 @@ struct Arguments {
#[arg(short, long, default_value_t = 1.5)]
pub movespeed: f64,

#[arg(short = 'v', long, default_value_t = 60.0)]
pub fov: f64,

#[arg(default_value_t = 1920)]
pub width: usize,
#[arg(default_value_t = 1080)]
Expand Down Expand Up @@ -292,7 +295,7 @@ fn main() {
ds::Vector3::new(0.0, 0.0, 0.0),
3.0,
(args.width as f64, args.height as f64),
60.0
args.fov
);

let player = object::Player::new(
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