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Projectile
powerof3 edited this page May 4, 2022
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2 revisions
- Usually 0.0 for non arrow projectiles.
float Function GetProjectileGravity(Projectile akProjectile) global nativefloat Function GetProjectileImpactForce(Projectile akProjectile) global nativefloat Function GetProjectileRange(Projectile akProjectile) global nativefloat Function GetProjectileSpeed(Projectile akProjectile) global native| Projectile | Type |
|---|---|
| None | 0 |
| Missile | 1 |
| Lobber | 2 |
| Beam | 3 |
| Flame | 4 |
| Cone | 5 |
| Barrier | 6 |
| Arrow | 7 |
int Function GetProjectileType(Projectile akProjectile) global nativeFunction SetProjectileGravity(Projectile akProjectile, float afGravity) global nativeFunction SetProjectileImpactForce(Projectile akProjectile, float afImpactForce) global nativeFunction SetProjectileRange(Projectile akProjectile, float afRange) global nativeFunction SetProjectileSpeed(Projectile akProjectile, float afSpeed) global native