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3D Adventure Remake

A simple 3D adventure game built with JavaScript and the Three.js library, inspired by the Atari 2600 classic, "Adventure".

Overview

This project recreates the core gameplay loop of "Adventure" in a 3D environment. Players navigate a series of interconnected rooms, collect items, battle dragons, and strive to return the enchanted Chalice to the Gold Castle.

You can try it online here: https://adventure2b.netlify.app

Features

  • 3D World: Explore a world rendered in 3D using Three.js.
  • Room Navigation: Move between distinct rooms using keyboard controls. Each room has a unique color.
  • Item Collection: Pick up key items like the Gold Key, Spear, and the Chalice by walking over them.
  • Inventory System: Keep track of collected items via a simple UI display.
  • Dragon Encounters: Face fearsome dragons (represented by colored cubes) that roam certain rooms and pursue the player.
  • Combat: Use the Spear to defeat dragons.
  • Game Over Condition: Getting caught by a dragon without the Spear ends the game.
  • Win Condition: Successfully bring the Chalice back to the starting room (Gold Castle Entrance).
  • Locked Doors: (Logic exists) Some connections might require specific items (like a key) to pass through.
  • Visual Feedback: The scene background flickers to indicate events like item pickups, dragon kills, player death, and winning the game.

How to Play

  1. Run the Game: Simply open the index.html file in a modern web browser that supports ES Modules and WebGL.
  2. Controls:
    • Use WASD or the Arrow Keys to move the player (yellow cube) around the current room.
  3. Objective:
    • Explore the castle rooms.
    • Find the Spear to defend yourself against dragons.
    • Find the Gold Key (if needed for locked doors - currently implemented but not used in world.js).
    • Locate the Chalice in the Throne Room.
    • Avoid or defeat the Dragons (Yellow, Green, Red).
    • Return the Chalice to the Gold Castle Entrance (the starting room) to win the game.

Technology Stack

  • HTML5
  • CSS3
  • JavaScript (ES Modules)
  • Three.js (via CDN)

Project Structure

  • index.html: The main HTML file that sets up the canvas and UI elements.
  • style.css: Basic styling for the UI.
  • main.js: Core game logic, including Three.js setup, rendering loop, player controls, collision detection, room transitions, and UI updates.
  • world.js: Defines the game world structure, including room layouts, connections, item definitions (positions, colors, types), and dragon placements.
  • README.md: This file.

Potential Future Enhancements

  • Implement more complex mazes (Blue, Black, White Castles).
  • Add more items (Bridge, Magnet).
  • Implement actual locked doors requiring keys.
  • Add sound effects and background music.
  • Improve 3D models for player, items, and dragons.
  • Refine dragon AI and movement.

About

A simple 3D adventure game built with JavaScript and the Three.js library, inspired by the Atari 2600 classic, "Adventure".

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