Conversation
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Edit: Nevermind I read as 5 damage, not 5 hearts |
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Code looks good at a glance. I don't have the time to properly review this right now, I'm hoping I don't forget to come back to this. |
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Added reducing Also the animation of blowing up is here now. Haven't touched it before, as I thought for some reason that that would be non-viable, but it turned out kinda free. I used the ...honestly, it's a shame that I found this project kinda late, when all the hype has died down... it's fun. I'd like to keep doing this and solving these little optimization puzzles. |
Fixes #69
I saw that this issue was stale for a while, so I decided to tackle it.
Feel free to check out. I'd say it's mostly, if not fully, complete, with explosions, behaviour under the sun, and all that. I also added an explosion death message and a MOB_GRIEFING global, as it just seemed right.
However, I want to discuss a couple of questions to possibly improve this further.
and only if the player is standing completely still - I haven't touched the movement code. So, it's pretty easy to avoid being exploded (given you noticed them in advance with their complete silence :D) Should it be altered for a more classic behaviour? Just wanna hear some feedback how it feels.Altered it to a more fair behaviour.Full list of additions: