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This repository was archived by the owner on Oct 10, 2026. It is now read-only.
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own.audio subsonic — native OpenSubsonic music player (Navidrome, Gonic, …) for iPhone and iPad. Open source, MPL-2.0.

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own.audio for Subsonic

Moved. This project is now part of own.audio Music, one open-source player for own.audio, Subsonic/Navidrome and Jellyfin servers. Its history is kept there; this repository is archived.

A native iPhone and iPad player for Subsonic and OpenSubsonic servers: Navidrome, Gonic, Airsonic, LMS, Ampache, own.audio and others. Swift and SwiftUI, no web views.

  • Gapless playback and crossfade, on AVAudioEngine
  • Streams while it downloads, with its own Core Audio decoder
  • Downloads and an offline mode: with no network it shows and plays what is on the phone
  • Synced lyrics, volume leveling (ReplayGain), equalizer
  • Favorites, ratings, playlists, scrobbling
  • Several servers at once, iPad; CarPlay is built but not yet tried in a car
  • English and Czech

Made by own.audio. Free, no account, no tracking.

Build

Developed with Xcode 27 and XcodeGen; runs on iOS 18 and later.

brew install xcodegen
xcodegen generate
open OwnAudioSubsonic.xcodeproj

The Subsonic client tests on its own:

cd Packages/SubsonicKit && swift test

The player is player-engine, a separate package shared with own.audio for Jellyfin; Xcode fetches it.

Tests against a real server, and the UI tests, are described in CLAUDE.md.

Layout

  • Packages/SubsonicKit — the Subsonic client, server store, scrobble rules
  • player-engine (MusicEngine) — the player; knows nothing about servers
  • App/ — the app
  • UITests/ — end-to-end tests against a real server

License

MPL-2.0. Changes are listed in CHANGELOG.md.

About

own.audio subsonic — native OpenSubsonic music player (Navidrome, Gonic, …) for iPhone and iPad. Open source, MPL-2.0.

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