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PowPow πŸ’₯ A high-performance event notification library for Nim

nimble install powpow

API reference
Github Actions Github Actions

😍 Key Features

  • High-performance, event-driven networking library for Nim
  • Support for low-level UDP, TCP sockets
  • Built-in HTTP/1.1 server implementation
  • Built-in WebSocket support with standalone and upgrade modes
  • TLS/SSL support (implicit + STARTTLS-style upgrades)
  • Signal/Relay system for in-process event dispatch
  • Built-in rate limiting per client IP
  • HTTP over Unix Domain Sockets (UDS) support for super fast local IPC
  • Zero-copy file transmission using sendfile (Unix) and TransmitFile (Windows)
  • Chunked Request Body support for streaming uploads and large payloads
  • Memory-efficient Multipart Form Data parsing and Raw Body handling for file uploads
  • SIMD-accelerated parsing and formatting of HTTP messages
  • Built on top of epoll (Linux), and kqueue (BSD, macOS), IOCP (Windows)
  • Support for edge-triggered and level-triggered event notification
  • Support for multiple event loops and multi-threaded applications
  • Support for MIME type detection based on file extensions
  • FileSystem Monitoring via inotify (Linux) and kqueue (BSD, macOS) (Windows - not yet implemented)

Note

πŸ’₯ PowPow is now available in Supranim as a backend. Just switch --features:powpow when compiling your Supranim app!

Warning

πŸ’₯ This library is not production-ready and may contain bugs and security vulnerabilities. It has been tested on Linux and macOS, but may not work on all platforms. Use it, test it, and do not hesitate to report any issues you find! πŸ’₯

Examples (the fun part)

Most web servers out there are all rainbows and flowers, until you upload or stream a file, and it transforms into a nightmare at runtime. PowPow is slowly moving toward a production-ready server. Everything below is runnable and lives in the examples/ directory.

  • httpserver.nim the classic. A tiny, functional HTTP/1.1 server

  • httpserver_threads.nim the same server, but it spawns one event loop per CPU core and binds them all to the same port via SO_REUSEPORT. The kernel load-balances connections across workers for you

  • upload_server.nim file uploads done right, using pkg/multipart two ways:

    • /upload/raw raw body streamed straight to disk via streamToFile()
    • /upload/stream multipart parsed on the fly with getMultipart()
    • Both keep RAM low and your hard drive honest. Runnable example: upload_server.nim
  • stream_server.nim, it streams and serves a 2.76 GB Big_Buck_Bunny_4K.webm (get it from here > https://en.wikipedia.org/wiki/File:Big_Buck_Bunny_4K.webm) with three different APIs:

    • /video zero-copy media streaming with chunk limiting (1 MB per response), always keep-alive, always Range-aware
    • /download Content-Disposition: attachment, optional Range support
    • /resume full serveFile with If-None-Match, If-Modified-Since, If-Range and Range handling, 304/206 and all. Resume support built in, because your users will close the laptop lid mid-download
  • wsserver.nim a standalone WebSocket server. The upgrade handshake is handled internally; there are no HTTP routes at all

  • wsupgrade.nim HTTP and WebSocket on the same port. curl localhost:9000/ for HTML, websocat ws://localhost:9000/ws for real-time. One process, one port, two protocols. The browser test page (wsclient.html) is included so you can watch it work live

  • ratelimit_server.nim built-in sliding-window rate limiting per client IP

  • fswatch.nim file system monitoring via the same event loop (inotify on Linux, kqueue on macOS/BSD)

  • tcp_chat.nim a real multi-client chat room on the raw TCP layer, no HTTP in sight. The server broadcasts every client's bytes to everyone else; nc 127.0.0.1 9010 and start arguing with yourself in two terminals

  • tcp_client.nim the chat's better half an interactive stdin client for tcp_chat.nim. Stdin is polled non-blockingly on the loop, so replies print while you are still typing

  • tcp_proxy.nim a TCP reverse proxy / load balancer: it accepts clients on :9020, opens an upstream connection to a backend on :9021, and pipes bytes both ways, buffering anything that arrives before the upstream is ready. nc 127.0.0.1 9020, type, watch the backend echo come back

  • udp_echo.nim UDP done politely: a bound socket that echoes every datagram back to its sender (bindUdp + sendTo), plus a --client mode that pings the server with connectUdp. nc -u works too

  • static_server.nim a static site server: serveStatic from examples/www/ (zero-copy sendFile, path-traversal and symlink-escape safe), CORS headers on everything, and a tiny /api/time JSON endpoint. A whole website, served from one process and a folder of files

  • uds_server.nim HTTP over a Unix domain socket, no TCP stack involved. The whole request stays on the machine, which is great if you and your microservice have agreed to never speak over the network again. curl --unix-socket /tmp/powpow.sock http://localhost/hello

  • tls_server.nim an HTTPS server with an embedded self-signed certificate. curl -k https://localhost:9443/hello and the TLS handshake happens before your coffee does

  • signal_bus.nim an in-process pub/sub event bus (SignalRelay): an HTTP endpoint emits named events and subscribers react to them, including listenOnce and manual unlisten. Server-side events without a server-side framework

  • timers_scheduler.nim a guided tour of the timer wheel: one-shot timers, repeating intervals, deferred callbacks, and idle handlers, all ticking on the same loop for ~8 seconds before politely stopping

  • ws_chat.nim a multi-client WebSocket chat with broadcast. Open http://localhost:9006 in two browser tabs, type in one, and enjoy the other one agreeing with you. The browser page lives in ws_chat.html

Dummy Benchmarks

Pow Pow is the #1 fastest HTTP server from Web Framework Benchmarks. Find the wrk-based benchmark I manually ran via Github Actions (see bench.yml)

  • Single-threaded (keep-alive)
πŸ’₯ powpow HTTP server listening on http://localhost:9000
  Press Ctrl+C to stop
Running 5s test @ http://127.0.0.1:9000/
  4 threads and 100 connections
  Thread Stats   Avg      Stdev     Max   +/- Stdev
    Latency     1.02ms   61.67us   3.25ms   81.86%
    Req/Sec    24.63k   818.23    26.67k    68.00%
  489946 requests in 5.00s, 277.55MB read
Requests/sec:  97965.24
Transfer/sec:     55.50MB
  • Single-threaded (connection close)
πŸ’₯ powpow HTTP server listening on http://localhost:9000
  Press Ctrl+C to stop
Running 5s test @ http://127.0.0.1:9000/
  4 threads and 100 connections
  Thread Stats   Avg      Stdev     Max   +/- Stdev
    Latency     1.97ms  202.12us   4.22ms   80.09%
    Req/Sec     9.13k     3.62k   18.16k    71.43%
  184469 requests in 5.10s, 103.62MB read
Requests/sec:  36174.22
Transfer/sec:     20.32MB
  • Multi-threaded (keep-alive)
  worker #0 ready
  worker #2 ready
πŸ’₯ powpow accepting on 0.0.0.0:9000 with 4 workers (SO_REUSEPORT)
  worker #1 ready
  worker #3 ready
Running 5s test @ http://127.0.0.1:9000/
  4 threads and 100 connections
  Thread Stats   Avg      Stdev     Max   +/- Stdev
    Latency   786.79us    1.11ms  11.73ms   84.24%
    Req/Sec    50.98k     3.97k   86.53k    91.50%
  1018820 requests in 5.03s, 526.62MB read
Requests/sec: 202743.27
Transfer/sec:    104.80MB

  • Multi-threaded (connection close)
  worker #0 ready
  worker #2 ready
πŸ’₯ powpow accepting on 0.0.0.0:9000 with 4 workers (SO_REUSEPORT)
  worker #3 ready
  worker #1 ready
Running 5s test @ http://127.0.0.1:9000/
  4 threads and 100 connections
  Thread Stats   Avg      Stdev     Max   +/- Stdev
    Latency     1.31ms    0.95ms  15.44ms   67.66%
    Req/Sec    13.24k   614.80    14.91k    81.50%
  264133 requests in 5.01s, 135.27MB read
Requests/sec:  52687.29
Transfer/sec:     26.98MB

Security

Need to take input validation and DoS-resistance seriously. A dedicated security audit was performed; the high-priority findings it produced are fixed and covered by regression tests in tests/test_security.nim.

Hardened by default:

  • Idle / read timeouts β€” readTimeoutMs and keepAliveMs are now enforced per connection, closing slowloris and idle keep-alive connections that never complete their requests.
  • Bounded header buffering β€” an oversized header packet is rejected (414/431) before the parser grows its buffer to the packet size, so a hostile multi-megabyte header block cannot force a matching allocation.
  • Overflow-safe Content-Length β€” adversarial values (e.g. 2^63) are rejected instead of crashing or wrapping to a negative length, closing a request-smuggling/desync primitive.
  • Bounded streaming uploads β€” streamed bodies (temp-file and multipart) are capped even with maxBodySize = 0, and size-limit violations reply 413 instead of raising an unhandled exception.
  • WebSocket frame caps β€” an absolute frame-size cap applies even in maxFrameSize = 0 ("unlimited") mode, preventing OOM on hostile 64-bit lengths and unbounded fragmented-message assembly.
  • Stack-safe response headers β€” sendFile/streamFile header assembly grows safely; long filenames or custom headers can no longer overflow a fixed stack buffer.
  • Path-confusion-proof static serving β€” serveFile requires a real path boundary under fsRoot, so a sibling directory sharing the prefix (e.g. /var/www2) can no longer be served.
  • Symlink-safe static serving β€” served paths are resolved with realpath and must stay under fsRoot; a symlink inside the root pointing outside is rejected with 403.
  • Multipart per-file limits β€” server.maxFileSize bounds a single uploaded part independently of the total body cap (violations reply 413).
  • WebSocket handshake hardening β€” handshakeTimeoutMs closes connections that never complete the HTTPβ†’WebSocket upgrade, and maxHandshakeSessions caps in-flight handshakes (handshake-stall DoS defense).
  • Strict header parsing β€” obs-fold / leading-whitespace header lines are rejected (400), and Transfer-Encoding enables chunked framing only when the final token is exactly chunked.
  • Thread-safe rate limiter β€” RateLimiter guards its bucket table with a lock, so it can be shared across multi-threaded server workers.
  • TLS reflection guards β€” the TLS sendv coalesce buffer is capped (1 MB), so an attacker-controlled response echoed over TLS cannot force an arbitrarily large allocation.

Recommended production configuration

For publicly reachable endpoints, set explicit caps instead of relying on the defaults (the maxBodySize = 0 backstop is MaxStreamBodySize:

let server = newHttpServer(loop)
server.maxBodySize    = 50 * 1024 * 1024      # 50 MB total request body
server.maxStreamBodySize = 64 * 1024 * 1024   # hard cap even when maxBodySize=0
server.maxFileSize    = 10 * 1024 * 1024      # 10 MB per uploaded file
server.maxFieldSize   = 64 * 1024             # 64 KB per text field
server.maxConnections = 4096                  # cap concurrent connections
server.maxPipelineDepth = 4                   # cap pipelined requests
server.readTimeoutMs  = 5_000                 # slowloris / partial-request close
server.setKeepAliveTimeout(5_000)             # idle keep-alive close

The same caps apply to the standalone WsServer via maxFrameSize, handshakeTimeoutMs, maxHandshakeSessions, and (once enabled) a post-upgrade idleTimeoutMs.

Smuggler is a grammar-based HTTP/1.x request-smuggling fuzzer built for this library: it generates and mutates requests from a context-free grammar, detects CL/TE desyncs with an in-process oracle, and drives live servers with the two-request response-pairing technique.

Security roadmap

  • Coverage-guided fuzzing of the HTTP / WebSocket / multipart parsers (libFuzzer & nim-drchaos adapters in smuggler)
  • ASan/UBSan sanitizer build wired into CI
  • Stream body bytes before first-packet buffering (avoid peak RAM on large single-packet uploads)
  • Multipart per-file size limits wired to server configuration
  • Symlink-safe static serving (realpath checks)
  • WebSocket handshake timeout and handshake-session bound
  • Rate-limiter thread-safety in multi-threaded mode
  • Strict header parsing (reject obs-fold/leading-whitespace header lines, non-chunked Transfer-Encoding tokens)
  • Response-reflection guards for large attacker-controlled echoes under TLS

❀ Contributions & Support

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🎩 License

MIT license. Made by Humans from OpenPeeps.
Copyright OpenPeeps & Contributors β€” All rights reserved.

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πŸ’₯ A high-performance event notification library. UDP, TCP, HTTP/1.1 and WebSockets. Alternative to libuv and libevent

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